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| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Collections.ObjectModel; | |
| using System.Globalization; | |
| using System.IO; | |
| using System.Text.RegularExpressions; | |
| namespace System.Management.Automation | |
| { | |
| internal sealed class MUIFileSearcher | |
| { | |
| /// <summary> | |
| /// Constructor. It is private so that MUIFileSearcher is used only internal for this class. | |
| /// To access functionality in this class, static api should be used. | |
| /// </summary> | |
| /// <param name="target"></param> | |
| /// <param name="searchPaths"></param> | |
| /// <param name="searchMode"></param> | |
| private MUIFileSearcher(string target, Collection<string> searchPaths, SearchMode searchMode) | |
| { | |
| Target = target; | |
| SearchPaths = searchPaths; | |
| SearchMode = searchMode; | |
| } | |
| /// <summary> | |
| /// A constructor to make searchMode optional. | |
| /// </summary> | |
| /// <param name="target"></param> | |
| /// <param name="searchPaths"></param> | |
| private MUIFileSearcher(string target, Collection<string> searchPaths) | |
| : this(target, searchPaths, SearchMode.Unique) | |
| { | |
| } | |
| /// <summary> | |
| /// Search target. It can be | |
| /// 1. a file name | |
| /// 2. a search pattern | |
| /// It can also include a path, in that case, | |
| /// 1. the path will be searched first for the existence of the files. | |
| /// </summary> | |
| internal string Target { get; } = null; | |
| /// <summary> | |
| /// Search path as provided by user. | |
| /// </summary> | |
| internal Collection<string> SearchPaths { get; } = null; | |
| /// <summary> | |
| /// Search mode for this file search. | |
| /// </summary> | |
| internal SearchMode SearchMode { get; } = SearchMode.Unique; | |
| private static readonly System.IO.EnumerationOptions _enumerationOptions = new() | |
| { | |
| IgnoreInaccessible = false, | |
| AttributesToSkip = 0, | |
| MatchType = MatchType.Win32, | |
| MatchCasing = MatchCasing.CaseInsensitive, | |
| }; | |
| private Collection<string> _result = null; | |
| /// <summary> | |
| /// Result of the search. | |
| /// </summary> | |
| internal Collection<string> Result | |
| { | |
| get | |
| { | |
| if (_result == null) | |
| { | |
| _result = new Collection<string>(); | |
| // SearchForFiles will fill the result collection. | |
| SearchForFiles(); | |
| } | |
| return _result; | |
| } | |
| } | |
| /// <summary> | |
| /// _uniqueMatches is used to track matches already found during the search process. | |
| /// This is useful for ignoring duplicates in the case of unique search. | |
| /// </summary> | |
| private readonly Hashtable _uniqueMatches = new Hashtable(StringComparer.OrdinalIgnoreCase); | |
| /// <summary> | |
| /// Search for files using the target, searchPaths member of this class. | |
| /// </summary> | |
| private void SearchForFiles() | |
| { | |
| if (string.IsNullOrEmpty(this.Target)) | |
| return; | |
| string pattern = Path.GetFileName(this.Target); | |
| if (string.IsNullOrEmpty(pattern)) | |
| return; | |
| Collection<string> normalizedSearchPaths = NormalizeSearchPaths(this.Target, this.SearchPaths); | |
| foreach (string directory in normalizedSearchPaths) | |
| { | |
| SearchForFiles(pattern, directory); | |
| if (this.SearchMode == SearchMode.First && this.Result.Count > 0) | |
| { | |
| return; | |
| } | |
| } | |
| } | |
| private void AddFiles(string muiDirectory, string directory, string pattern) | |
| { | |
| if (Directory.Exists(muiDirectory)) | |
| { | |
| foreach (string file in Directory.EnumerateFiles(muiDirectory, pattern, _enumerationOptions)) | |
| { | |
| string path = Path.Combine(muiDirectory, file); | |
| switch (this.SearchMode) | |
| { | |
| case SearchMode.All: | |
| _result.Add(path); | |
| break; | |
| case SearchMode.Unique: | |
| // Construct a Unique filename for this directory. | |
| // Remember the file may belong to one of the sub-culture | |
| // directories. In this case we should not be returning | |
| // same files that are residing in 2 or more sub-culture | |
| // directories. | |
| string leafFileName = Path.GetFileName(file); | |
| string uniqueToDirectory = Path.Combine(directory, leafFileName); | |
| if (!_result.Contains(path) && !_uniqueMatches.Contains(uniqueToDirectory)) | |
| { | |
| _result.Add(path); | |
| _uniqueMatches[uniqueToDirectory] = true; | |
| } | |
| break; | |
| case SearchMode.First: | |
| _result.Add(path); | |
| return; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Search for files of a particular pattern under a particular directory. | |
| /// This will do MUI search in which appropriate language directories are | |
| /// searched in order. | |
| /// </summary> | |
| /// <param name="pattern"></param> | |
| /// <param name="directory"></param> | |
| private void SearchForFiles(string pattern, string directory) | |
| { | |
| List<string> cultureNameList = new List<string>(); | |
| CultureInfo culture = CultureInfo.CurrentUICulture; | |
| while (culture != null && !string.IsNullOrEmpty(culture.Name)) | |
| { | |
| cultureNameList.Add(culture.Name); | |
| culture = culture.Parent; | |
| } | |
| cultureNameList.Add(string.Empty); | |
| // Add en-US and en as fallback languages | |
| if (!cultureNameList.Contains("en-US")) | |
| { | |
| cultureNameList.Add("en-US"); | |
| } | |
| if (!cultureNameList.Contains("en")) | |
| { | |
| cultureNameList.Add("en"); | |
| } | |
| foreach (string name in cultureNameList) | |
| { | |
| string muiDirectory = Path.Combine(directory, name); | |
| AddFiles(muiDirectory, directory, pattern); | |
| if (this.SearchMode == SearchMode.First && this.Result.Count > 0) | |
| { | |
| return; | |
| } | |
| } | |
| return; | |
| } | |
| /// <summary> | |
| /// A help file is located in 3 steps | |
| /// 1. If file itself contains a path itself, try to locate the file | |
| /// from path. LocateFile will fail if this file doesn't exist. | |
| /// 2. Try to locate the file from searchPaths. Normally the searchPaths will | |
| /// contain the cmdlet/provider assembly directory if currently we are searching | |
| /// help for cmdlet and providers. | |
| /// 3. Try to locate the file in the default PowerShell installation directory. | |
| /// </summary> | |
| /// <param name="target"></param> | |
| /// <param name="searchPaths"></param> | |
| /// <returns></returns> | |
| private static Collection<string> NormalizeSearchPaths(string target, Collection<string> searchPaths) | |
| { | |
| Collection<string> result = new Collection<string>(); | |
| // step 1: if target has path attached, directly locate | |
| // file from there. | |
| if (!string.IsNullOrEmpty(target) && !string.IsNullOrEmpty(Path.GetDirectoryName(target))) | |
| { | |
| string directory = Path.GetDirectoryName(target); | |
| if (Directory.Exists(directory)) | |
| { | |
| result.Add(Path.GetFullPath(directory)); | |
| } | |
| // user specifically wanted to search in a particular directory | |
| // so return.. | |
| return result; | |
| } | |
| // step 2: add directories specified in to search path. | |
| if (searchPaths != null) | |
| { | |
| foreach (string directory in searchPaths) | |
| { | |
| if (!result.Contains(directory) && Directory.Exists(directory)) | |
| { | |
| result.Add(directory); | |
| } | |
| } | |
| } | |
| // step 3: locate the file in the default PowerShell installation directory. | |
| string defaultPSPath = Utils.GetApplicationBase(Utils.DefaultPowerShellShellID); | |
| if (defaultPSPath != null && | |
| !result.Contains(defaultPSPath) && | |
| Directory.Exists(defaultPSPath)) | |
| { | |
| result.Add(defaultPSPath); | |
| } | |
| return result; | |
| } | |
| /// <summary> | |
| /// Search for files in default search paths. | |
| /// </summary> | |
| /// <param name="pattern"></param> | |
| /// <returns></returns> | |
| internal static Collection<string> SearchFiles(string pattern) | |
| { | |
| return SearchFiles(pattern, new Collection<string>()); | |
| } | |
| /// <summary> | |
| /// Search for files in specified search paths. | |
| /// </summary> | |
| /// <param name="pattern"></param> | |
| /// <param name="searchPaths"></param> | |
| /// <returns></returns> | |
| internal static Collection<string> SearchFiles(string pattern, Collection<string> searchPaths) | |
| { | |
| MUIFileSearcher searcher = new MUIFileSearcher(pattern, searchPaths); | |
| return searcher.Result; | |
| } | |
| /// <summary> | |
| /// Locate a file in default search paths. | |
| /// </summary> | |
| /// <param name="file"></param> | |
| /// <returns></returns> | |
| internal static string LocateFile(string file) | |
| { | |
| return LocateFile(file, new Collection<string>()); | |
| } | |
| /// <summary> | |
| /// Get the file in different search paths corresponding to current culture. | |
| /// | |
| /// The file name to search is the filename part of path parameter. (Normally path | |
| /// parameter should contain only the filename part). | |
| /// </summary> | |
| /// <param name="file">This is the path to the file. If it has a path, we need to search under that path first.</param> | |
| /// <param name="searchPaths">Additional search paths.</param> | |
| /// <returns></returns> | |
| internal static string LocateFile(string file, Collection<string> searchPaths) | |
| { | |
| MUIFileSearcher searcher = new MUIFileSearcher(file, searchPaths, SearchMode.First); | |
| if (searcher.Result == null || searcher.Result.Count == 0) | |
| return null; | |
| return searcher.Result[0]; | |
| } | |
| } | |
| /// <summary> | |
| /// This enum defines different search mode for the MUIFileSearcher. | |
| /// </summary> | |
| internal enum SearchMode | |
| { | |
| // return the first match | |
| First, | |
| // return all matches, with duplicates allowed | |
| All, | |
| // return all matches, with duplicates ignored | |
| Unique | |
| } | |
| } | |