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| <?xml version="1.0" encoding="utf-8"?> | |
| <root> | |
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| Microsoft ResX Schema | |
| Version 2.0 | |
| The primary goals of this format is to allow a simple XML format | |
| that is mostly human readable. The generation and parsing of the | |
| various data types are done through the TypeConverter classes | |
| associated with the data types. | |
| Example: | |
| ... ado.net/XML headers & schema ... | |
| <resheader name="resmimetype">text/microsoft-resx</resheader> | |
| <resheader name="version">2.0</resheader> | |
| <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | |
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| text/value conversion through the TypeConverter architecture. | |
| Classes that don't support this are serialized and stored with the | |
| mimetype set. | |
| The mimetype is used for serialized objects, and tells the | |
| ResXResourceReader how to depersist the object. This is currently not | |
| extensible. For a given mimetype the value must be set accordingly: | |
| Note - application/x-microsoft.net.object.binary.base64 is the format | |
| that the ResXResourceWriter will generate, however the reader can | |
| read any of the formats listed below. | |
| mimetype: application/x-microsoft.net.object.binary.base64 | |
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| mimetype: application/x-microsoft.net.object.soap.base64 | |
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| mimetype: application/x-microsoft.net.object.bytearray.base64 | |
| value : The object must be serialized into a byte array | |
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| CommandName=[CommandName] | |
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| CommandLine=[CommandLine]</value> | |
| </data> | |
| <data name="CommandLifecycleContext" xml:space="preserve"> | |
| <value> NewCommandState=[NewCommandState] | |
| SequenceNumber=[SequenceNumber] | |
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| CommandLine=[CommandLine]</value> | |
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| <data name="SettingsContext" xml:space="preserve"> | |
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| DetailTotal=[DetailTotal] | |
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| <data name="UnknownUserName" xml:space="preserve"> | |
| <value>UNKNOWN</value> | |
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| Module Feature Name: '[ModuleName].[FeatureName]'</value> | |
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