chore: upload V-ICAL AI configs (part 6)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- ALE_BattleZone-v5/level3_state4/config.json +71 -0
- ALE_BattleZone-v5/level3_state4/frames/0000.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0001.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0002.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0003.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0004.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0005.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0006.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0007.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0008.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0009.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0010.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0011.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0012.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0013.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0014.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0015.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0016.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0017.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0018.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0019.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0020.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0021.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0022.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0023.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0024.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0025.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0026.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0027.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0028.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0029.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0030.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0031.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0032.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0033.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0034.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/frames/0035.jpg +3 -0
- ALE_BattleZone-v5/level3_state4/video.mp4 +3 -0
- ALE_BattleZone-v5/level3_state5/config.json +71 -0
- ALE_BattleZone-v5/level3_state5/frames/0000.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0001.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0002.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0003.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0004.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0005.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0006.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0007.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0008.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0009.jpg +3 -0
- ALE_BattleZone-v5/level3_state5/frames/0010.jpg +3 -0
ALE_BattleZone-v5/level3_state4/config.json
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{
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"game_id": "ALE/BattleZone-v5",
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"name": "level3_state4",
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"created_at": "2026-04-20T20:08:59",
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"temperature": 0.7,
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"max_tokens": 50000,
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"video_description": "",
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"game_rules": "Objective: Destroy enemies.\nEnemies can still fire at you even when they are outside your visible screen.\nYou cannot fire another shot until your current shell either hits an enemy or disappears from the screen.",
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"action_mode": "natural_language",
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"frame_source": "subbed_nl",
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"frame_window": 0,
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"hide_reward": true,
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"video_mode": true,
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"game_settings": {
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"cfg-seed": "43",
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"cfg-repeat": "2",
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"cfg-noop-fill": false,
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"cfg-action-repeat": "1",
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"cfg-max-steps": "50",
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"cfg-frameskip": "4",
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"cfg-auto-respawn": false,
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"cfg-initial-lives": "",
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"cfg-end-on-life-loss": true,
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"cfg-skip-initial-steps": "45",
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"cfg-action-set": "full",
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"cfg-initial-ram": "",
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"cfg-mode": "3",
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"cfg-difficulty": "",
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"cfg-paddle-width": "20",
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"cfg-ball-speed": "2.0",
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"cfg-brick-rows": "6",
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"cfg-brick-cols": "10",
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"cfg-brick-offset": "10",
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"cfg-launch-angle-mode": "random",
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"cfg-cb-frameskip": "4",
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"cfg-cb-lives": "5",
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"cfg-cb-end-on-life-loss": false,
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"cfg-cb-skip-initial-steps": "",
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"cfg-partial-obs": true,
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"cfg-slippery": false,
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"cfg-lc-size": "11",
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"cfg-lc-crossings": "5",
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"cfg-mr-grid-size": "25",
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"cfg-mr-rooms": "6",
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"cfg-mr-room-size": "10",
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"cfg-up-room-size": "6",
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"cfg-up-rows": "1",
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"cfg-up-cols": "2",
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"cfg-lanes-count": "4",
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"cfg-vehicles-density": "2"
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},
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"context_items": [
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{
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"label": "[Human] BattleZone-v5_example (26 frames)",
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"type": "folder",
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"folder": "human/BattleZone-v5_example",
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"frame_count": 26
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},
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{
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"label": "[Human] BattleZone-v5_example_failure (10 frames)",
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"type": "folder",
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"folder": "human/BattleZone-v5_example_failure",
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"frame_count": 10
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}
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],
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"action_sequence": {
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"game_safe": "ALE_BattleZone-v5",
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"name": "level3_state4_skip45"
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},
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"context_frame_count": 36
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}
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ALE_BattleZone-v5/level3_state4/frames/0000.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0001.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0002.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0003.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0004.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0005.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0006.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0007.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0008.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0009.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0010.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0011.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0012.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0013.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0014.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0015.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0016.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0017.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0018.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0019.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0020.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0021.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0022.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0023.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0024.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0025.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0026.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0027.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0028.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0029.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0030.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0031.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0032.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0033.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0034.jpg
ADDED
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/frames/0035.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state4/video.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:5a4ab1f73796e5adec97de0741f5d6eef62ecca9a4c8782d1f1187625d960732
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size 92402
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ALE_BattleZone-v5/level3_state5/config.json
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{
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"game_id": "ALE/BattleZone-v5",
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| 3 |
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"name": "level3_state5",
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| 4 |
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"created_at": "2026-04-20T20:09:09",
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| 5 |
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"temperature": 0.7,
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| 6 |
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"max_tokens": 50000,
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| 7 |
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"video_description": "",
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| 8 |
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"game_rules": "Objective: Destroy enemies.\nEnemies can still fire at you even when they are outside your visible screen.\nYou cannot fire another shot until your current shell either hits an enemy or disappears from the screen.",
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| 9 |
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"action_mode": "natural_language",
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| 10 |
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"frame_source": "subbed_nl",
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| 11 |
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"frame_window": 0,
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| 12 |
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"hide_reward": true,
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| 13 |
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"video_mode": true,
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| 14 |
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"game_settings": {
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| 15 |
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"cfg-seed": "43",
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| 16 |
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"cfg-repeat": "2",
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| 17 |
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"cfg-noop-fill": false,
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| 18 |
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"cfg-action-repeat": "1",
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| 19 |
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"cfg-max-steps": "50",
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| 20 |
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"cfg-frameskip": "4",
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| 21 |
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"cfg-auto-respawn": false,
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| 22 |
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"cfg-initial-lives": "",
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| 23 |
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"cfg-end-on-life-loss": true,
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| 24 |
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"cfg-skip-initial-steps": "45",
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| 25 |
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"cfg-action-set": "full",
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| 26 |
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"cfg-initial-ram": "",
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| 27 |
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"cfg-mode": "3",
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| 28 |
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"cfg-difficulty": "",
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| 29 |
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"cfg-paddle-width": "20",
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| 30 |
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"cfg-ball-speed": "2.0",
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| 31 |
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"cfg-brick-rows": "6",
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| 32 |
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"cfg-brick-cols": "10",
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| 33 |
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"cfg-brick-offset": "10",
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| 34 |
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"cfg-launch-angle-mode": "random",
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| 35 |
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"cfg-cb-frameskip": "4",
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| 36 |
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"cfg-cb-lives": "5",
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| 37 |
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"cfg-cb-end-on-life-loss": false,
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| 38 |
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"cfg-cb-skip-initial-steps": "",
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| 39 |
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"cfg-partial-obs": true,
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| 40 |
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"cfg-slippery": false,
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| 41 |
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"cfg-lc-size": "11",
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| 42 |
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"cfg-lc-crossings": "5",
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| 43 |
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"cfg-mr-grid-size": "25",
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| 44 |
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"cfg-mr-rooms": "6",
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| 45 |
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"cfg-mr-room-size": "10",
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| 46 |
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"cfg-up-room-size": "6",
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| 47 |
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"cfg-up-rows": "1",
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| 48 |
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"cfg-up-cols": "2",
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| 49 |
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"cfg-lanes-count": "4",
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| 50 |
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"cfg-vehicles-density": "2"
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| 51 |
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},
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| 52 |
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"context_items": [
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| 53 |
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{
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| 54 |
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"label": "[Human] BattleZone-v5_example (26 frames)",
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| 55 |
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"type": "folder",
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| 56 |
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"folder": "human/BattleZone-v5_example",
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| 57 |
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"frame_count": 26
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| 58 |
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},
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| 59 |
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{
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| 60 |
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"label": "[Human] BattleZone-v5_example_failure (10 frames)",
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| 61 |
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"type": "folder",
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| 62 |
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"folder": "human/BattleZone-v5_example_failure",
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| 63 |
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"frame_count": 10
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| 64 |
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}
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| 65 |
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],
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| 66 |
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"action_sequence": {
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| 67 |
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"game_safe": "ALE_BattleZone-v5",
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| 68 |
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"name": "level3_state5_skip45"
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| 69 |
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},
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| 70 |
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"context_frame_count": 36
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| 71 |
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}
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ALE_BattleZone-v5/level3_state5/frames/0000.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0001.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0002.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0003.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0004.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0005.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0006.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0007.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0008.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0009.jpg
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Git LFS Details
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ALE_BattleZone-v5/level3_state5/frames/0010.jpg
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Git LFS Details
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