before_code stringlengths 14 465k | reviewer_comment stringlengths 16 64.5k | after_code stringlengths 9 467k | diff_context stringlengths 0 97k | file_path stringlengths 5 226 | comment_line int32 0 26 | language stringclasses 37
values | quality_score float32 0.07 1 | comment_type stringclasses 9
values | comment_length int32 16 64.5k | before_lines int32 1 17.2k | after_lines int32 1 12.1k | is_negative bool 2
classes | pr_title stringlengths 1 308 | pr_number int32 1 299k | repo_name stringclasses 533
values | repo_stars int64 321 419k | repo_language stringclasses 27
values | reviewer_username stringlengths 0 39 | author_username stringlengths 2 39 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
this.owner.setHeight(bottom - top);
}
if (this._leftEdgeAnchor !== HorizontalAnchor.None) {
this.owner.setX(
left + this.owner.getX() - this.owner.getDrawableX()
);
}
if (this._topEdgeAnchor !== VerticalAnchor.None) {
... | Should we had `if (this.owner.getX() === this.owner.getDrawableX())` to avoid extra computations 90% of the time at the cost of the `if`? | this.owner.setHeight(bottom - top);
}
if (this._leftEdgeAnchor !== HorizontalAnchor.None) {
this.owner.setX(
left + this.owner.getX() - this.owner.getDrawableX()
);
}
if (this._topEdgeAnchor !== VerticalAnchor.None) {
... | @@ -270,8 +270,13 @@ namespace gdjs {
this._rightEdgeAnchor !== HorizontalAnchor.None &&
this._leftEdgeAnchor !== HorizontalAnchor.None
) {
- this.owner.setWidth(right - left);
- this.owner.setX(left);
+ const width = right - left;
+ this.... | Extensions/AnchorBehavior/anchorruntimebehavior.ts | 26 | TypeScript | 0.571 | question | 137 | 51 | 51 | false | Fix anchor behavior when objects has custom origin | 6,970 | 4ian/GDevelop | 10,154 | JavaScript | D8H | D8H |
}
setCustomCenter(customCenterX, customCenterY) {
this._customCenterX = customCenterX;
this._customCenterY = customCenterY;
this.invalidateHitboxes();
}
getRendererObject() {
return null;
}
getWidth() {
return this._customWidth;
}
getHeight() {
return this._customHeight;
}
... | ```suggestion
this._customHeight = height;
``` | }
setCustomCenter(customCenterX, customCenterY) {
this._customCenterX = customCenterX;
this._customCenterY = customCenterY;
this.invalidateHitboxes();
}
getRendererObject() {
return null;
}
getWidth() {
return this._customWidth;
}
getHeight() {
return this._customHeight;
}
... | @@ -62,6 +62,14 @@
return this._customHeight;
}
+ setWidth(width) {
+ this._customWidth = width;
+ }
+
+ setHeight(height) {
+ return this._customHeight = height; | GDJS/tests/tests/Extensions/testspriteruntimeobject.js | 26 | JavaScript | 0.571 | suggestion | 51 | 41 | 41 | false | Fix anchor behavior when objects has custom origin | 6,970 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | D8H |
* sub-expression that a given node represents.
*/
static const gd::String GetType(const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
const gd::String &rootType,
gd::ExpressionNode& node) {
gd::Expression... | This doesn't change anything. It's just to navigate more easily without going through deprecated functions. | * sub-expression that a given node represents.
*/
static const gd::String GetType(const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
const gd::String &rootType,
gd::ExpressionNode& node) {
gd::Expression... | @@ -72,7 +72,7 @@ class GD_CORE_API ExpressionTypeFinder : public ExpressionParser2NodeWorker {
child(nullptr) {};
const gd::String &GetType() {
- return gd::ParameterMetadata::GetExpressionValueType(type);
+ return gd::ValueTypeMetadata::GetExpressionPrimitiveValueType(type); | Core/GDCore/IDE/Events/ExpressionTypeFinder.h | 26 | C/C++ | 0.429 | suggestion | 107 | 51 | 51 | false | Fix mouse and key parameters for event-functions | 7,052 | 4ian/GDevelop | 10,154 | JavaScript | D8H | D8H |
case 'RotateCamera':
case 'ZoomCamera':
case 'FixCamera':
case 'CentreCamera':
return ['smooth-camera-movement'];
case 'ChangeTimeScale':
return ['pause-menu'];
case 'EcrireFichierExp':
case 'EcrireFichierTxt':
case 'LireFichierExp':
case 'LireFichierTxt':
case 'ReadN... | ```suggestion
return ['intermediate-toggle-states-with-variable'];
``` | case 'RotateCamera':
case 'ZoomCamera':
case 'FixCamera':
case 'CentreCamera':
return ['smooth-camera-movement'];
case 'ChangeTimeScale':
return ['pause-menu'];
case 'EcrireFichierExp':
case 'EcrireFichierTxt':
case 'LireFichierExp':
case 'LireFichierTxt':
case 'ReadN... | @@ -124,6 +126,8 @@ export const getInstructionTutorialIds = (type: string): Array<string> => {
case 'ToggleObjectVariableAsBoolean':
case 'ToggleGlobalVariableAsBoolean':
case 'ToggleSceneVariableAsBoolean':
+ case 'SetBooleanObjectVariable':
+ case 'SetBooleanVariable':
return ['iIntermedi... | newIDE/app/src/Utils/GDevelopServices/Tutorial.js | 26 | JavaScript | 0.571 | suggestion | 78 | 49 | 49 | false | Add tutorial bubbles on actions replacing deprecated ones | 7,077 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | D8H |
// @flow
export default function getObjectByName(
globalObjectsContainer: gdObjectsContainer | null,
objectsContainer?: ?gdObjectsContainer,
objectName: string
): ?gdObject {
if (objectsContainer && objectsContainer.hasObjectNamed(objectName))
return objectsContainer.getObject(objectName);
else if (
... | `ObjectsContainersList` should be used instead. You can pass a `ProjectScopedContainersAccessor` to your component. | // @flow
export default function getObjectByName(
globalObjectsContainer: gdObjectsContainer | null,
objectsContainer?: ?gdObjectsContainer,
objectName: string
): ?gdObject {
if (objectsContainer && objectsContainer.hasObjectNamed(objectName))
return objectsContainer.getObject(objectName);
else if (
... | @@ -15,3 +15,18 @@ export default function getObjectByName(
return null;
}
+
+export const hasObjectWithName = (
+ globalObjectsContainer: gdObjectsContainer | null,
+ objectsContainer?: ?gdObjectsContainer,
+ objectName: string
+): boolean => { | newIDE/app/src/Utils/GetObjectByName.js | 23 | JavaScript | 0.571 | suggestion | 115 | 33 | 18 | false | Fix instances paste from a scene to another | 7,105 | 4ian/GDevelop | 10,154 | JavaScript | D8H | AlexandreSi |
>
<QuickPublish
project={testProject.project}
gameAndBuildsManager={fakeEmptyGameAndBuildsManager}
isSavingProject={false}
isRequiredToSaveAsNewCloudProject={() =>
// Indicates that the project is already saved, there will be
// no need to sa... | I feel like this comment should be next to the props type in QuickPublish. I was not sure what it meant before reading this comment | onClose={action('onClose')}
onContinueQuickCustomization={action('onContinueQuickCustomization')}
onTryAnotherGame={action('onTryAnotherGame')}
/>
</AuthenticatedUserContext.Provider>
</Template>
);
};
export const AuthenticatedWithCloudProjectsMaximumReachedButSavedAl... | @@ -119,6 +124,39 @@ export const AuthenticatedWithTooManyCloudProjects = () => {
</Template>
);
};
+
+export const AuthenticatedWithCloudProjectsMaximumReachedButSavedAlready = () => {
+ return (
+ <Template>
+ <AuthenticatedUserContext.Provider
+ value={{
+ ...fakeAuthenticatedUserWi... | newIDE/app/src/stories/componentStories/QuickCustomization/QuickPublish.stories.js | 26 | JavaScript | 0.571 | suggestion | 131 | 51 | 51 | false | Fix issues when reworking a quick customization project | 7,109 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | 4ian |
if (!selectedItem) return;
if (selectedItem.content.isDescendantOf(item.content)) {
selectObjectFolderOrObjectWithContext(null);
}
},
[selectObjectFolderOrObjectWithContext, selectedItems]
);
// Force List component to be mounted again if project or objectsContaine... | Removing the column, you removed the margin, you should maybe remove the `noMargin` in the child Column | * does not stay selected and not visible to the user.
*/
const onCollapseItem = React.useCallback(
(item: TreeViewItem) => {
if (!selectedItems || selectedItems.length !== 1) return;
const selectedItem = selectedItems[0];
if (!selectedItem) return;
if (selectedItem.co... | @@ -1363,28 +1393,16 @@ const ObjectsList = React.forwardRef<Props, ObjectsListInterface>(
return (
<Background maxWidth>
- <Column> | newIDE/app/src/ObjectsList/index.js | 26 | JavaScript | 0.571 | suggestion | 103 | 51 | 51 | false | Replace the "add folder" button by a drop-down menu action | 7,117 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | D8H |
this._injectExternalLayout
);
this._watermark.displayAtStartup();
//Uncomment to profile the first x frames of the game.
// var x = 500;
// var startTime = Date.now();
// console.profile("Stepping for " + x + " frames")
// for(var i = 0; i < x; ++i) {
... | This check should not exist, you should stop gameLoop before disposing of the renderer. | ? firstSceneName
: // There is always at least a scene
this.getSceneAndExtensionsData()!.sceneData.name;
}
/**
* Start the game loop, to be called once assets are loaded.
*/
startGameLoop() {
this._throwIfDisposed();
try {
if (!this.hasScene()) {
... | @@ -888,6 +889,10 @@ namespace gdjs {
this._hasJustResumed = false;
this._renderer.startGameLoop((lastCallElapsedTime) => {
try {
+ if (this._isDisposed) {
+ return false;
+ } | GDJS/Runtime/runtimegame.ts | 26 | TypeScript | 0.286 | suggestion | 87 | 51 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
? !!navigator.maxTouchPoints && navigator.maxTouchPoints > 2
: false,
supportedCompressionMethods: getSupportedCompressionMethods(),
};
};
_setupGameVisibilityEvents() {
if (typeof navigator !== 'undefined' && typeof document !== 'undefined') {
document.addEv... | Remove this check, and clear the interval instead. | enableMetrics(enable: boolean): void {
this._disableMetrics = !enable;
if (enable) {
this._setupSessionMetrics();
}
}
/**
* Helper function to get information about the platform running the game.
*/
getPlatformInfo = () => {
return {
// @ts-ignore
... | @@ -989,6 +1005,10 @@ namespace gdjs {
* time.
*/
_setupSessionMetrics() {
+ if (this._isDisposed) {
+ return;
+ } | GDJS/Runtime/runtimegame.ts | 26 | TypeScript | 0.286 | refactor | 50 | 51 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
} catch (e) {
if (this._debuggerClient)
this._debuggerClient.onUncaughtException(e);
throw e;
}
});
setTimeout(() => {
this._setupSessionMetrics();
}, 4000);
} catch (e) {
if (this._debuggerClient) this._debuggerC... | What is the aim of this check? Calling the dispose method once is the responsibility of whoever created the game. | const elapsedTime = accumulatedElapsedTime;
accumulatedElapsedTime = 0;
// Manage resize events.
if (this._notifyScenesForGameResolutionResize) {
this._sceneStack.onGameResolutionResized();
this._notifyScenesForGameResolutionResize = false;
... | @@ -937,6 +942,17 @@ namespace gdjs {
}
}
+ dispose(): void {
+ if (this._isDisposed) {
+ return;
+ }
+
+ this._isDisposed = true; | GDJS/Runtime/runtimegame.ts | 26 | TypeScript | 0.357 | question | 113 | 51 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
newScene.networkId = sceneSyncData.networkId;
}
hasMadeChangeToStack = true;
// Continue to the next scene in the stack received from the host.
continue;
}
// The scene is in the stack and has the right networkId.
// Nothing to do, just contin... | Use `for...of` or `forEach` because there is no logic with `i` involved. | debugLogger.info(
`Scene at position ${i} and name ${sceneAtThisPositionInOurStack.getName()} has a different networkId ${
sceneAtThisPositionInOurStack.networkId
} than the expected ${sceneSyncData.networkId}, replacing.`
);
// The scene is in the sta... | @@ -354,5 +354,12 @@ namespace gdjs {
return hasMadeChangeToStack;
}
+
+ dispose(): void {
+ for (let i = 0; i < this._stack.length; ++i) {
+ this._stack[i].unloadScene();
+ } | GDJS/Runtime/scenestack.ts | 26 | TypeScript | 0.429 | suggestion | 72 | 31 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
logger.error('Window closing failed. See error:', error);
}
}
} else {
if (
typeof navigator !== 'undefined' &&
// @ts-ignore
navigator.app &&
// @ts-ignore
navigator.app.exitApp
) {
// @ts-ignore
n... | Call `this._threeRenderer?.dispose();`. | }
/**
* Close the game, if applicable.
*/
stopGame() {
// Try to detect the environment to use the most adapted
// way of closing the app
const remote = this.getElectronRemote();
if (remote) {
const browserWindow = remote.getCurrentWindow();
if (browserWind... | @@ -924,6 +924,14 @@ namespace gdjs {
// HTML5 games on mobile/browsers don't have a way to close their window/page.
}
+ dispose() {
+ this._pixiRenderer?.destroy(true);
+ this._pixiRenderer = null;
+ this._threeRenderer = null; | GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts | 26 | TypeScript | 0.214 | suggestion | 39 | 51 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
}
}
} else {
if (
typeof navigator !== 'undefined' &&
// @ts-ignore
navigator.app &&
// @ts-ignore
navigator.app.exitApp
) {
// @ts-ignore
navigator.app.exitApp();
}
}
// HTML5 games on mobi... | Remove gameCanvas and domElementsContainer from the parent element. |
/**
* Close the game, if applicable.
*/
stopGame() {
// Try to detect the environment to use the most adapted
// way of closing the app
const remote = this.getElectronRemote();
if (remote) {
const browserWindow = remote.getCurrentWindow();
if (browserWindow) {
... | @@ -924,6 +924,14 @@ namespace gdjs {
// HTML5 games on mobile/browsers don't have a way to close their window/page.
}
+ dispose() {
+ this._pixiRenderer?.destroy(true);
+ this._pixiRenderer = null;
+ this._threeRenderer = null;
+ this._gameCanvas = null; | GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts | 26 | TypeScript | 0.286 | suggestion | 67 | 51 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
/*
* GDevelop JS Platform
* Copyright 2013-2023 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
/**
* A resource managers that download and remember downloaded content for one
* kind of resource.
*/
export interface Res... | Please, add jsdoc description. | /**
* Load the specified resource.
*
* This method will be run during the game. It should only do light tasks
* like file downloading.
*/
loadResource(resourceName: string): Promise<void>;
/**
* Process the specified resource.
*
* This method will only be run while l... | @@ -29,5 +29,7 @@ namespace gdjs {
* Return the kind of resources handled by this manager.
*/
getResourceKinds(): Array<ResourceKind>;
+
+ dispose(): void; | GDJS/Runtime/ResourceManager.ts | 26 | TypeScript | 0.071 | suggestion | 30 | 36 | 29 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
xhr.send();
}
/**
* Check if the given json resource was loaded (preloaded or loaded with `loadJson`).
* @param resourceName The name of the json resource.
* @returns true if the content of the json resource is loaded. false otherwise.
*/
isJsonLoaded(resourceName: string): boolea... | Do not forget to call the function. | xhr.send();
}
/**
* Check if the given json resource was loaded (preloaded or loaded with `loadJson`).
* @param resourceName The name of the json resource.
* @returns true if the content of the json resource is loaded. false otherwise.
*/
isJsonLoaded(resourceName: string): boolea... | @@ -200,5 +200,10 @@ namespace gdjs {
getLoadedJson(resourceName: string): Object | null {
return this._loadedJsons.getFromName(resourceName) || null;
}
+
+ dispose(): void {
+ this._loadedJsons.clear();
+ this._callbacks.clear | GDJS/Runtime/jsonmanager.ts | 26 | TypeScript | 0.071 | suggestion | 35 | 30 | 34 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
'include'
: // For other resources, use "same-origin" as done by default by fetch.
'same-origin',
}
);
const fontData = await response.text();
this._loadedFontsData.set(resource, fontData);
} catch (error) {
logger.error(
... | Might be: `this._pixiBitmapFontsToUninstall.length = 0;` | 'include'
: // For other resources, use "same-origin" as done by default by fetch.
'same-origin',
}
);
const fontData = await response.text();
this._loadedFontsData.set(resource, fontData);
} catch (error) {
logger.error(
... | @@ -289,6 +289,18 @@ namespace gdjs {
);
}
}
+
+ dispose(): void {
+ for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
+ PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
+ }
+ for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
+ ... | GDJS/Runtime/pixi-renderers/pixi-bitmapfont-manager.ts | 26 | TypeScript | 0.357 | suggestion | 56 | 35 | 41 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
this._loadedTextures.clear();
const threeTextures: THREE.Texture[] = [];
this._loadedThreeTextures.values(threeTextures);
this._loadedThreeTextures.clear();
for (const threeTexture of threeTextures) {
threeTexture.dispose();
}
const threeMaterials: THREE.Material[] = ... | Will this work?
```
for (const pixiTexture of this._diskTextures.values()) {
if (pixiTexture.destroyed) {
continue;
}
pixiTexture.destroy();
}
this._diskTextures.clear();
```
Minus new array creation. | * To be called when the game is disposed.
* Clear caches of loaded textures and materials.
*/
dispose(): void {
this._loadedTextures.clear();
const threeTextures: THREE.Texture[] = [];
this._loadedThreeTextures.values(threeTextures);
this._loadedThreeTextures.clear();
f... | @@ -463,6 +463,54 @@ namespace gdjs {
}
return particleTexture;
}
+
+ dispose(): void {
+ this._loadedTextures.clear();
+
+ const threeTextures: THREE.Texture[] = [];
+ this._loadedThreeTextures.values(threeTextures);
+ this._loadedThreeTextures.clear();
+ for (const three... | GDJS/Runtime/pixi-renderers/pixi-image-manager.ts | 26 | TypeScript | 0.786 | suggestion | 262 | 51 | 51 | false | Add dispose method to Runtimegame | 7,118 | 4ian/GDevelop | 10,154 | JavaScript | malec-palec | danvervlad |
/**
* @brief Return the scene variables of the current scene or the current
* extension. It allows legacy "scenevar" parameters to accept extension
* variables.
*/
const gd::VariablesContainer &GetLegacySceneVariables() const {
return legacySceneVariables;
};
const gd::PropertiesContainersList ... | These are not references/pointers but values, meaning that ProjectScopedContainers moved from "I'm just a set of lists pointing to things in your project" to "I actually hold stuff, and you will have a bad time if you destroyed me and kept references to things". | /**
* @brief Return the scene variables of the current scene or the current
* extension. It allows legacy "scenevar" parameters to accept extension
* variables.
*/
const gd::VariablesContainer *GetLegacySceneVariables() const {
return legacySceneVariables;
};
const gd::PropertiesContainersList ... | @@ -236,6 +230,8 @@ class ProjectScopedContainers {
private:
gd::ObjectsContainersList objectsContainersList;
gd::VariablesContainersList variablesContainersList;
+ gd::VariablesContainer legacyGlobalVariables;
+ gd::VariablesContainer legacySceneVariables; | Core/GDCore/Project/ProjectScopedContainers.h | 26 | C/C++ | 0.5 | suggestion | 262 | 31 | 31 | false | Allow legacy scene variable parameters to use extension variables | 7,121 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | D8H |
auto &initialInstances = eventsBasedObject.GetInitialInstances();
initialInstances.InsertNewInitialInstance().SetLayer("My layer");
initialInstances.InsertNewInitialInstance().SetLayer("My layer");
initialInstances.InsertNewInitialInstance().SetLayer("My layer");
initialInstances.InsertNewInitialIn... | The previous description better fit what the test actually covers. |
auto &initialInstances = eventsBasedObject.GetInitialInstances();
initialInstances.InsertNewInitialInstance().SetLayer("My layer");
initialInstances.InsertNewInitialInstance().SetLayer("My layer");
initialInstances.InsertNewInitialInstance().SetLayer("My layer");
initialInstances.InsertNewInitialIn... | @@ -4452,13 +4452,13 @@ TEST_CASE("MergeLayers", "[common]") {
REQUIRE(initialInstances.GetLayerInstancesCount("My other layer") == 1);
}
- SECTION("Can rename a leaderboard in scene events") {
+ SECTION("Can find and rename leaderboards in a project") { | Core/tests/WholeProjectRefactorer.cpp | 26 | C++ | 0.286 | suggestion | 66 | 51 | 51 | false | Fix leaderboards not properly replaced in projects using them in custom objects | 7,131 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
}
onInstructionTypeChanged={onInstructionTypeChanged}
/>
{editorOpen && project && !objectGroup && (
<ObjectVariablesDialog
project={project}
projectScopedContainersAccessor={projectScopedContainersAccessor}
objectName={objectName}
... | Sounds suspicious as not used then? | }
onInstructionTypeChanged={onInstructionTypeChanged}
/>
{editorOpen &&
project &&
!!variablesContainers.length &&
!objectGroup && (
<ObjectVariablesDialog
project={project}
projectScopedContainersAccessor={project... | @@ -188,37 +188,43 @@ export default React.forwardRef<ParameterFieldProps, ParameterFieldInterface>(
}
onInstructionTypeChanged={onInstructionTypeChanged}
/>
- {editorOpen && project && !objectGroup && (
- <ObjectVariablesDialog
- project={project}
- ... | newIDE/app/src/EventsSheet/ParameterFields/ObjectVariableField.js | 26 | JavaScript | 0.143 | question | 35 | 43 | 49 | false | Prevent opening variables dialog for objects & groups if there is no object | 7,132 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | ClementPasteau |
// We could pass it a string, but lets do it right
this.removeJoint(parseInt(jId, 10));
}
}
}
}
// Remove the joint
this.world.DestroyJoint(joint);
delete this.joints[jointId];
}
}
}
gdjs.registerRuntimeSc... | In the future, a `destroy()` method on the shared data would be I think safer (in the sense: it's part of the class, so there is less chance you forget to update it when needed) and we we should probably made the "shared data" something first class that is handled by the runtime scene (rather than something that is man... | if (
this.joints[jId].GetType() === Box2D.e_gearJoint &&
(Box2D.getPointer(
(this.joints[jId] as Box2D.b2GearJoint).GetJoint1()
) === Box2D.getPointer(joint) ||
Box2D.getPointer(
(this.joints[jId] as Bo... | @@ -300,14 +309,11 @@ namespace gdjs {
}
}
gdjs.registerRuntimeSceneUnloadedCallback(function (runtimeScene) {
- if (
- // @ts-ignore
- runtimeScene.physics2SharedData &&
- // @ts-ignore
- runtimeScene.physics2SharedData.world
- ) {
- // @ts-ignore
- Box2D.destroy(runtimeS... | Extensions/Physics2Behavior/physics2runtimebehavior.ts | 26 | TypeScript | 0.786 | suggestion | 360 | 51 | 51 | false | [Physics2] Fix a memory leak on object instances | 7,136 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | D8H |
// we need to relay the ownership change to others,
// and expect an acknowledgment from them.
if (gdjs.multiplayer.isCurrentPlayerHost()) {
const connectedPeerIds = gdjs.multiplayerPeerJsHelper.getAllPeers();
// We don't need to send the message to the player who s... | So this was sending too many messages! | // we need to relay the ownership change to others,
// and expect an acknowledgment from them.
if (gdjs.multiplayer.isCurrentPlayerHost()) {
const connectedPeerIds = gdjs.multiplayerPeerJsHelper.getAllPeers();
// We don't need to send the message to the player who s... | @@ -917,12 +917,12 @@ namespace gdjs {
// As we are the host, we do not cancel the message if it times out.
shouldCancelMessageIfTimesOut: false,
});
- for (const peerId of otherPeerIds) {
- debugLogger.info(
- `Relaying ownership change ... | Extensions/Multiplayer/messageManager.ts | 26 | TypeScript | 0.071 | suggestion | 38 | 51 | 51 | false | Fix destroying an object even if flagged as "DoNothing" in the multiplayer behavior | 7,137 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | ClementPasteau |
} catch (error) {
console.error('Error while login:', error);
throw error;
}
}
async loginOrSignupWithProvider({
provider,
signal,
}: {|
provider: IdentityProvider,
signal?: AbortSignal,
|}) {
if (signal && signal.aborted) {
return Promise.reject(
new UserC... | this seemed duplicated in this file and the browser one.
This was always causing an error in the console because the signal always aborts (we trigger it when we close the dialog)
I don't think this deserves to raise an error as it's the expected path? | } catch (error) {
console.error('Error while login:', error);
throw error;
}
}
async loginOrSignupWithProvider({
provider,
signal,
}: {|
provider: IdentityProvider,
signal?: AbortSignal,
|}) {
if (signal && signal.aborted) {
return Promise.reject(
new UserC... | @@ -61,11 +61,6 @@ class LocalLoginProvider implements LoginProvider, FirebaseBasedLoginProvider {
if (signal) {
signal.addEventListener('abort', () => {
terminateWebSocket();
- reject( | newIDE/app/src/LoginProvider/LocalLoginProvider.js | 26 | JavaScript | 0.643 | refactor | 253 | 51 | 51 | false | Fix infinite loading when canceling login with provider | 7,138 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | ClementPasteau |
},
});
}
}
this.setState({
createAccountInProgress: false,
loginInProgress: false,
authenticatedUser: {
...this.state.authenticatedUser,
creatingOrLoggingInAccount: false,
},
});
this._automaticallyUpdateUserProfile = true;
};
_cancelL... | I don't like doing this here. It looks like we're trying to "finish a process". But the process is already there:
<img width="776" alt="image" src="https://github.com/user-attachments/assets/6fe5b8b4-8d4c-4124-b83a-34f6d90bbd83">
There is already a catch (ensuring that an exception will never stop the end to run)... | },
});
}
}
this.setState({
createAccountInProgress: false,
loginInProgress: false,
authenticatedUser: {
...this.state.authenticatedUser,
creatingOrLoggingInAccount: false,
},
});
this._automaticallyUpdateUserProfile = true;
};
_cancelL... | @@ -996,11 +996,19 @@ export default class AuthenticatedUserProvider extends React.Component<
this._automaticallyUpdateUserProfile = true;
};
- _cancelLogin = () => {
+ _cancelLoginOrSignUp = () => {
if (this._abortController) {
this._abortController.abort();
this._abortController = null;... | newIDE/app/src/Profile/AuthenticatedUserProvider.js | 26 | JavaScript | 0.643 | suggestion | 369 | 51 | 51 | false | Fix infinite loading when canceling login with provider | 7,138 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | ClementPasteau |
Props,
State
> {
state = {
eventsFunction: null,
extensionName: '',
createNewExtension: false,
};
_projectScopedContainersAccessor: ProjectScopedContainersAccessor | null = null;
componentDidMount() {
const {
project,
scope,
globalObjectsContainer,
objectsContainer,
... | This is kind of regression as it will forbid to use the same name as global variables and global objects for a parameter.
We should probably use a new blank project instead. | Props,
State
> {
state = {
eventsFunction: null,
extensionName: '',
createNewExtension: false,
};
_projectScopedContainersAccessor: ProjectScopedContainersAccessor | null = null;
componentDidMount() {
const {
project,
scope,
globalObjectsContainer,
objectsContainer,
... | @@ -65,6 +67,12 @@ export default class EventsFunctionExtractorDialog extends React.Component<
serializedEvents,
} = this.props;
+ // This is only used to check parameter for name conflict.
+ // TODO Update it according to the chosen extension.
+ this._projectScopedContainersAccessor = new Projec... | newIDE/app/src/EventsSheet/EventsFunctionExtractor/EventsFunctionExtractorDialog.js | 26 | JavaScript | 0.429 | suggestion | 174 | 51 | 51 | false | Reduce the risk of name collisions between objects, variables, parameters and properties | 7,148 | 4ian/GDevelop | 10,154 | JavaScript | D8H | D8H |
preferences.values.openDiagnosticReportAutomatically,
onLaunchPreviewWithDiagnosticReport,
previewState.overridenPreviewLayoutName,
previewState.overridenPreviewExternalLayoutName,
previewState.isPreviewOverriden,
previewState.previewExternalLayoutName,
previewSta... | wondering if we should also take a screenshot only if:
- you don't have a thumbnailUrl already set (but the screenshots might be useful)
- you haven't taken a screenshot recently (to avoid taking one on every preview) - like every x minutes ? | previewState.overridenPreviewLayoutName,
previewState.overridenPreviewExternalLayoutName,
previewState.isPreviewOverriden,
previewState.previewExternalLayoutName,
previewState.previewLayoutName,
setPreviewOverride,
]
);
// Create a separate function to avoi... | @@ -185,7 +187,11 @@ const PreviewAndShareButtons = React.memo<PreviewAndShareButtonsProps>(
<LineStackLayout noMargin>
<FlatButtonWithSplitMenu
primary
- onClick={onHotReloadPreview}
+ onClick={
+ !hasPreviewsRunning && preferences.values.takeScreenshotOnPreview ... | newIDE/app/src/MainFrame/Toolbar/PreviewAndShareButtons.js | 26 | JavaScript | 0.5 | question | 244 | 51 | 51 | false | Take a screenshot on preview | 7,156 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | ClementPasteau |
preferences.getIsMenuBarHiddenInPreview,
preferences.getIsAlwaysOnTopInPreview,
preferences.values.openDiagnosticReportAutomatically,
currentlyRunningInAppTutorial,
getAuthenticatedPlayerForPreview,
quickCustomizationDialogOpenedFromGameId,
onCaptureFinished,
createCaptur... | Consider not adding yet-another-way-to-launch-preview and instead:
- Make the logic related to the timing inside the existing function.
- delayTimeInSeconds can also be in the function
- forcing a screenshot, bypassing the check for timing, is "just" a "forceScreenshot: true". But this is only used for quick customi... | preferences.getIsMenuBarHiddenInPreview,
preferences.getIsAlwaysOnTopInPreview,
preferences.values.openDiagnosticReportAutomatically,
currentlyRunningInAppTutorial,
getAuthenticatedPlayerForPreview,
quickCustomizationDialogOpenedFromGameId,
onCaptureFinished,
createCaptur... | @@ -1723,13 +1724,31 @@ const MainFrame = (props: Props) => {
const launchNewPreview = React.useCallback(
async options => {
const numberOfWindows = options ? options.numberOfWindows : 1;
- launchPreview({ networkPreview: false, numberOfWindows });
+ await launchPreview({ networkPreview: false,... | newIDE/app/src/MainFrame/index.js | 26 | JavaScript | 0.5 | suggestion | 375 | 51 | 51 | false | Take a screenshot on preview | 7,156 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | ClementPasteau |
// (because the target is in the scope), replace or remove it:
RenameOrRemovePropertyOfTargetPropertyContainer(node.name);
}
if (node.child) node.child->Visit(*this);
});
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.child) node.chi... | I don't understand why this "MatchIdentifierWithName" is not doing its job? If it's a variable, it should match it (and so do nothing), no? | }, [&]() {
// Do nothing, it's something else.
if (node.child) node.child->Visit(*this);
});
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccesso... | @@ -118,17 +116,24 @@ class GD_CORE_API ExpressionPropertyReplacer
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
+ bool isGrandParentTypeAVariable = isParentTypeAVariable;
+ isParentTypeAVariable = false;
node.expression->Visit(*this);
+ isParentType... | Core/GDCore/IDE/Events/EventsPropertyReplacer.cpp | 26 | C++ | 0.429 | question | 139 | 51 | 51 | false | Fix variables from being renamed with a property | 7,186 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | D8H |
for (std::size_t c = 0; c < GetCameraCount(); ++c) {
SerializerElement& cameraElement = camerasElement.AddChild("camera");
cameraElement.SetAttribute("defaultSize", GetCamera(c).UseDefaultSize());
cameraElement.SetAttribute("width", GetCamera(c).GetWidth());
cameraElement.SetAttribute("height", Ge... | to make it a bit shorter
```suggestion
SetDefaultCameraBehavior(element.GetStringAttribute("defaultCameraBehavior", "top-left-anchored-if-never-moved"));
``` | for (std::size_t c = 0; c < GetCameraCount(); ++c) {
SerializerElement& cameraElement = camerasElement.AddChild("camera");
cameraElement.SetAttribute("defaultSize", GetCamera(c).UseDefaultSize());
cameraElement.SetAttribute("width", GetCamera(c).GetWidth());
cameraElement.SetAttribute("height", Ge... | @@ -80,6 +84,7 @@ void Layer::UnserializeFrom(const SerializerElement& element) {
SetName(element.GetStringAttribute("name", "", "Name"));
SetRenderingType(element.GetStringAttribute("renderingType", ""));
SetCameraType(element.GetStringAttribute("cameraType", "perspective"));
+ SetDefaultCameraBehavior(el... | Core/GDCore/Project/Layer.cpp | 26 | C++ | 0.786 | suggestion | 164 | 51 | 51 | false | Fix anchor behavior and add option to center layer or keep top-left fixed when resized | 7,188 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
_cameraX: float;
_cameraY: float;
_cameraZ: float = 0;
/**
* `_cameraZ` is dirty when the zoom factor is set last.
*/
_isCameraZDirty: boolean = true;
/**
* @param layerData The data used to initialize the layer
* @param instanceContainer The container in which the layer is ... | Should this use `getViewportOriginX/Y` to handle the fact that custom objects don't necessarily have the top-left corner at (0 ; 0) (even if it probably doesn't matter here as it's a scene layer)? | _cameraX: float;
_cameraY: float;
_cameraZ: float = 0;
/**
* `_cameraZ` is dirty when the zoom factor is set last.
*/
_isCameraZDirty: boolean = true;
/**
* @param layerData The data used to initialize the layer
* @param instanceContainer The container in which the layer is ... | @@ -28,8 +28,25 @@ namespace gdjs {
) {
super(layerData, instanceContainer);
- this._cameraX = this.getWidth() / 2;
- this._cameraY = this.getHeight() / 2;
+ if (
+ this._defaultCameraBehavior ===
+ gdjs.RuntimeLayerDefaultCameraBehavior
+ .KEEP_TOP_LEFT_FIXED_IF_NEVE... | GDJS/Runtime/layer.ts | 26 | TypeScript | 0.714 | question | 196 | 51 | 51 | false | Fix anchor behavior and add option to center layer or keep top-left fixed when resized | 7,188 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
// Handle scale mode.
if (this._game.getScaleMode() === 'nearest') {
gameCanvas.style['image-rendering'] = '-moz-crisp-edges';
gameCanvas.style['image-rendering'] = '-webkit-optimize-contrast';
gameCanvas.style['image-rendering'] = '-webkit-crisp-edges';
gameCanvas.style['im... | There is a lot of copy from the `createStandardCanvas` function. Could you rework `createStandardCanvas` so that it's using `useCanvas` under the hood?
Also, the name is probably not showing this is an important operation enough, that just can't be redone a second time. So I think it should be called `initializeForC... |
// Prevent magnifying glass on iOS with a long press.
// Note that there are related bugs on iOS 15 (see https://bugs.webkit.org/show_bug.cgi?id=231161)
// but it seems not to affect us as the `domElementsContainer` has `pointerEvents` set to `none`.
domElementsContainer.style['-webkit-user-sel... | @@ -189,6 +189,120 @@ namespace gdjs {
gameCanvas.focus();
}
+ useCanvas(gameCanvas: HTMLCanvasElement): void { | GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts | 26 | TypeScript | 0.643 | suggestion | 326 | 51 | 51 | false | Add external canvas usage to RuntimeGamePixiRenderer | 7,199 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | danvervlad |
} else {
outputObjectsContainer.InsertNewObject(
project,
parameter.GetExtraInfo(),
objectName,
outputObjectsContainer.GetObjectsCount());
}
// Memorize the last object name. By convention, parameters that require
// an object (mainly, "ob... | I wonder if the name can be confusing because a free function could have an object parameter without object type and the following behavior parameters be some capabilities (default behavior). It also won't be "all" the behaviors of the actual objects.
I guess it's kind of the required behavior for objects passed in pa... | // are all present (and no more than required by the object type).
// Non default behaviors coming from parameters will be added or removed later.
project.EnsureObjectDefaultBehaviors(outputObjectsContainer.GetObject(objectName));
} else {
// Create a new object (and its default be... | @@ -71,7 +75,7 @@ void ParameterMetadataTools::ParametersToObjectsContainer(
const gd::String& behaviorType = parameter.GetExtraInfo();
gd::Object& object = outputObjectsContainer.GetObject(lastObjectName);
- allObjectBehaviorNames[lastObjectName].insert(behaviorName);
+ allObj... | Core/GDCore/Extensions/Metadata/ParameterMetadataTools.cpp | 26 | C++ | 1 | suggestion | 510 | 51 | 51 | false | Fix default behaviors not added properly to objects in functions | 7,206 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
parameters.removeParameter('MySpriteObject2');
expect(parameters.getParametersCount()).toBe(7);
objectsContainer = new gd.ObjectsContainer(gd.ObjectsContainer.Function);
gd.ParameterMetadataTools.parametersToObjectsContainer(
project,
parameters,
objectsContainer
... | Maybe `ObjectMetadata::AddDefaultBehavior` can be used to simulate a change of capability in a custom object. |
parameters.removeParameter('MySpriteObject2');
expect(parameters.getParametersCount()).toBe(7);
objectsContainer = new gd.ObjectsContainer();
gd.ParameterMetadataTools.parametersToObjectsContainer(
project,
parameters,
objectsContainer
);
// Check that obje... | @@ -4295,19 +4295,37 @@ describe('libGD.js', function () {
expect(objectsContainer.hasObjectNamed('MyObjectWithoutType')).toBe(true);
expect(objectsContainer.hasObjectNamed('MySpriteObject')).toBe(true);
- const objectWithoutType = objectsContainer.getObject('MyObjectWithoutType');
- expect(ob... | GDevelop.js/__tests__/Core.js | 26 | JavaScript | 0.571 | suggestion | 109 | 51 | 51 | false | Fix default behaviors not added properly to objects in functions | 7,206 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
std::set<gd::String> objectNamesInContainer =
outputObjectsContainer.GetAllObjectNames();
for (const auto& objectName : objectNamesInContainer) {
if (allObjectNames.find(objectName) == allObjectNames.end()) {
outputObjectsContainer.RemoveObject(objectName);
}
}
// Remove behaviors of object... | Actually, I think it's legit to add behavior parameters to require capabilities on an object without any specified type. | }
}
// Remove objects that are not in the parameters anymore.
std::set<gd::String> objectNamesInContainer =
outputObjectsContainer.GetAllObjectNames();
for (const auto& objectName : objectNamesInContainer) {
if (allObjectNames.find(objectName) == allObjectNames.end()) {
outputObjectsContain... | @@ -108,8 +112,14 @@ void ParameterMetadataTools::ParametersToObjectsContainer(
}
auto& object = outputObjectsContainer.GetObject(objectName);
+ const auto& allBehaviorNames = allObjectNonDefaultBehaviorNames[objectName];
for (const auto& behaviorName : object.GetAllBehaviorNames()) {
- const a... | Core/GDCore/Extensions/Metadata/ParameterMetadataTools.cpp | 26 | C++ | 0.5 | suggestion | 120 | 51 | 51 | false | Fix default behaviors not added properly to objects in functions | 7,206 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
behavior->SetDefaultBehavior(true);
};
auto &objectMetadata =
gd::MetadataProvider::GetObjectMetadata(platform, objectType);
if (!MetadataProvider::IsBadObjectMetadata(objectMetadata)) {
for (auto &behaviorType : objectMetadata.GetDefaultBehaviors()) {
addDefaultBehavior(behaviorType);... | It's probably not a big issue, but instance stability won't be ensured for capabilities required for an object without any type.
Unless capabilities from parameters are not marked as default behavior? | const auto& behavior = object.GetBehavior(behaviorName);
if (!behavior.IsDefaultBehavior() || behavior.GetTypeName() != behaviorType) {
// Behavior type has changed, remove it so it is re-created.
object.RemoveBehavior(behaviorName);
}
}
if (!object.HasBehaviorNamed(b... | @@ -97,24 +95,62 @@ std::unique_ptr<gd::Object> Project::CreateObject(
" has an unknown default behavior: " + behaviorType);
return;
}
- auto* behavior = object->AddNewBehavior(
- project, behaviorType, behaviorMetadata.GetDefaultName());
- behavior->SetDefaultBehavio... | Core/GDCore/Project/Project.cpp | 26 | C++ | 0.571 | question | 201 | 51 | 51 | false | Fix default behaviors not added properly to objects in functions | 7,206 | 4ian/GDevelop | 10,154 | JavaScript | D8H | 4ian |
import { getRelativeOrAbsoluteDisplayDate } from '../Utils/DateDisplay';
const electron = optionalRequire('electron');
const path = optionalRequire('path');
export const getThumbnailWidth = ({ isMobile }: {| isMobile: boolean |}) =>
isMobile ? undefined : Math.min(245, Math.max(130, window.innerWidth / 4));
export ... | I'd rather say `Your project must be stored on your computer` rather than surely, it feels more english | import { getRelativeOrAbsoluteDisplayDate } from '../Utils/DateDisplay';
const electron = optionalRequire('electron');
const path = optionalRequire('path');
export const getThumbnailWidth = ({ isMobile }: {| isMobile: boolean |}) =>
isMobile ? undefined : Math.min(245, Math.max(130, window.innerWidth / 4));
export ... | @@ -50,13 +51,37 @@ import PreferencesContext from '../MainFrame/Preferences/PreferencesContext';
import { textEllipsisStyle } from '../UI/TextEllipsis';
import FileWithLines from '../UI/CustomSvgIcons/FileWithLines';
import TextButton from '../UI/TextButton';
-import { Tooltip } from '@material-ui/core';
+import { ... | newIDE/app/src/GameDashboard/GameDashboardCard.js | 26 | JavaScript | 0.5 | suggestion | 103 | 51 | 51 | false | Polishing the new Create tab | 7,236 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
export const getDetailedProjectDisplayDate = (i18n: I18nType, date: number) =>
i18n.date(date, {
dateStyle: 'short',
timeStyle: 'short',
});
const getNoProjectAlertMessage = () => {
if (!electron) {
// Trying to open a local project from the web app of the mobile app.
return t`Looks like your pro... | maybe double check landscape/mobile/etc... | export const getDetailedProjectDisplayDate = (i18n: I18nType, date: number) =>
i18n.date(date, {
dateStyle: 'short',
timeStyle: 'short',
});
const getNoProjectAlertMessage = () => {
if (!electron) {
// Trying to open a local project from the web app of the mobile app.
return t`Looks like your pro... | @@ -67,7 +92,7 @@ const styles = {
display: 'flex',
flexShrink: 0,
flexDirection: 'column',
- justifyContent: 'flex-end',
+ justifyContent: 'center', | newIDE/app/src/GameDashboard/GameDashboardCard.js | 26 | JavaScript | 0.071 | suggestion | 43 | 51 | 51 | false | Polishing the new Create tab | 7,236 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
newSaveAsOptions = saveAsOptions;
}
if (canFileMetadataBeSafelySavedAs && currentFileMetadata) {
const canProjectBeSafelySavedAs = await canFileMetadataBeSafelySavedAs(
currentFileMetadata,
{
showAlert,
showConfirmation,
... | just double checking this will not affect the initial project? I assume not as we're not saving that project | // ... or if the project is opened from a URL.
oldStorageProvider.internalName !== 'UrlStorageProvider',
});
if (!saveAsLocation) {
return; // Save as was cancelled.
}
newSaveAsLocation = saveAsLocation;
newSaveAsOptions = saveAsO... | @@ -2627,6 +2633,21 @@ const MainFrame = (props: Props) => {
if (!canProjectBeSafelySavedAs) return;
}
+ let originalProjectUuid = null;
+ if (newSaveAsOptions && newSaveAsOptions.generateNewProjectUuid) {
+ originalProjectUuid = currentProject.getProjectUuid();
+ c... | newIDE/app/src/MainFrame/index.js | 26 | JavaScript | 0.357 | suggestion | 109 | 51 | 51 | false | When duplicating a project, ask for the new name and if link with game should be kept | 7,253 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
|}) => async ({
project,
fileMetadata,
}: {|
project: gdProject,
fileMetadata: ?FileMetadata,
|}): Promise<{|
saveAsLocation: ?SaveAsLocation,
saveAsOptions: ?SaveAsOptions,
|}> => {
if (!authenticatedUser.authenticated) {
return { saveAsLocation: null, saveAsOptions: null };
}
const options = aw... | maybe name this prop `shouldAskForNewProjectUuid` to be consistent with the props you use in the component? | |}) => async ({
project,
fileMetadata,
displayOptionToGenerateNewProjectUuid,
}: {|
project: gdProject,
fileMetadata: ?FileMetadata,
displayOptionToGenerateNewProjectUuid: boolean,
|}): Promise<{|
saveAsLocation: ?SaveAsLocation,
saveAsOptions: ?SaveAsOptions,
|}> => {
if (!authenticatedUser.authentic... | @@ -189,33 +190,40 @@ export const generateOnChooseSaveProjectAsLocation = ({
fileMetadata: ?FileMetadata,
|}): Promise<{|
saveAsLocation: ?SaveAsLocation,
+ saveAsOptions: ?SaveAsOptions,
|}> => {
if (!authenticatedUser.authenticated) {
- return { saveAsLocation: null };
+ return { saveAsLocation: nu... | newIDE/app/src/ProjectsStorage/CloudStorageProvider/CloudProjectWriter.js | 26 | JavaScript | 0.571 | question | 107 | 51 | 51 | false | When duplicating a project, ask for the new name and if link with game should be kept | 7,253 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
return {
saveAsLocation: {
name: options.name,
},
saveAsOptions: {
generateNewProjectUuid: options.generateNewProjectUuid,
},
};
};
export const generateOnSaveProjectAs = (
authenticatedUser: AuthenticatedUser,
setDialog: (() => React.Node) => void,
closeDialog: () => void
) => as... | why this change? was this not used? | });
if (!options) return { saveAsLocation: null, saveAsOptions: null }; // Save was cancelled.
return {
saveAsLocation: {
name: options.name,
},
saveAsOptions: {
generateNewProjectUuid: options.generateNewProjectUuid,
},
};
};
export const generateOnSaveProjectAs = (
authenticat... | @@ -243,7 +251,7 @@ export const generateOnSaveProjectAs = (
}
options.onStartSaving();
- const gameId = saveAsLocation.gameId || project.getProjectUuid(); | newIDE/app/src/ProjectsStorage/CloudStorageProvider/CloudProjectWriter.js | 26 | JavaScript | 0.143 | question | 35 | 51 | 51 | false | When duplicating a project, ask for the new name and if link with game should be kept | 7,253 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
|}> => {
const options = await new Promise(resolve => {
setDialog(() => (
<SaveAsOptionsDialog
onCancel={() => {
closeDialog();
resolve(null);
}}
nameSuggestion={
fileMetadata ? `${project.getName()} - Copy` : project.getName()
}
mainActi... | any risk the `options.name` results in a filename that is not compatible with path? like with '/' in it? | saveAsLocation: ?SaveAsLocation, // This is the newly chosen location (or null if cancelled).
saveAsOptions: ?SaveAsOptions,
|}> => {
const options = await new Promise(resolve => {
setDialog(() => (
<SaveAsOptionsDialog
onCancel={() => {
closeDialog();
resolve(null);
... | @@ -180,16 +185,49 @@ export const onSaveProject = async (
};
};
-export const onChooseSaveProjectAsLocation = async ({
+export const generateOnChooseSaveProjectAsLocation = ({
+ setDialog,
+ closeDialog,
+}: {
+ setDialog: (() => React.Node) => void,
+ closeDialog: () => void,
+}) => async ({
project,
... | newIDE/app/src/ProjectsStorage/LocalFileStorageProvider/LocalProjectWriter.js | 26 | JavaScript | 0.5 | question | 104 | 51 | 51 | false | When duplicating a project, ask for the new name and if link with game should be kept | 7,253 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
) : (
<Text>
<Trans>You don't have any feedback for this game.</Trans>
</Text>
)}
</>
)}
{displayedFeedbacksArray.length !== 0 && (
<ColumnStackLayout expand noMa... | I don't think that's useful, let's not do it | value={''}
label={t`All exports`}
/>
<SelectOption
key={'game-only'}
value={'game-only'}
label={t`On game page only`}
... | @@ -374,89 +419,154 @@ const GameFeedback = ({ i18n, authenticatedUser, game }: Props) => {
</ResponsiveLineStackLayout>
<ColumnStackLayout expand noMargin>
{!!feedbacks && feedbacks.length > 0 && (
+ // TODO: Should it display the data for the filtered pi... | newIDE/app/src/GameDashboard/Feedbacks/GameFeedback.js | 26 | JavaScript | 0.143 | suggestion | 44 | 51 | 51 | false | Paginate feedbacks | 7,259 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | AlexandreSi |
// - The normal keeps the same length (as the normal is included in the 2D space)
this._slopeClimbingMinNormalZ = Math.min(
Math.cos(gdjs.toRad(slopeMaxAngle)),
1 - 1 / 1024
);
}
getStairHeightMax(): float {
return this._stairHeightMax;
}
setStairHeightMax(stair... | Is there an explanation for those factors? | // - The normal keeps the same length (as the normal is included in the 2D space)
this._slopeClimbingMinNormalZ = Math.min(
Math.cos(gdjs.toRad(slopeMaxAngle)),
1 - 1 / 1024
);
}
getStairHeightMax(): float {
return this._stairHeightMax;
}
setStairHeightMax(stair... | @@ -783,6 +791,27 @@ namespace gdjs {
);
}
+ getStairHeightMax(): float {
+ return this._stairHeightMax;
+ }
+
+ setStairHeightMax(stairHeightMax: float): void {
+ const { extendedUpdateSettings } = this.getPhysics3D();
+ this._stairHeightMax = stairHeightMax;
+ console.log(st... | Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.ts | 26 | TypeScript | 0.071 | question | 42 | 51 | 51 | false | Add a property to choose the maximum stair height a 3D character can walk | 7,265 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | D8H |
});
if (output.code !== 0) {
shell.exit(0);
}
});
// Copy the GDJS runtime and extension sources (used for autocompletions
// in the IDE). This is optional as this takes a lot of time that would add
// up whenever any change is made.
if (!args['skip-sources']) {
shell.echo(
`ℹ️ Copying GDJS and extensi... | Should `pixi` and `three` be a sub-folders of `libs`? | cwd: path.join(gdevelopRootPath, 'GDJS'),
});
if (output.code !== 0) {
shell.exit(0);
}
});
// Copy the GDJS runtime and extension sources (used for autocompletions
// in the IDE). This is optional as this takes a lot of time that would add
// up whenever any change is made.
if (!args['skip-sources']) {
... | @@ -53,6 +53,7 @@ if (!args['skip-sources']) {
const startTime = Date.now();
+ const pixiDestinationPath = path.join(destinationPath, 'Runtime-sources', 'pixi'); | newIDE/app/scripts/import-GDJS-Runtime.js | 26 | JavaScript | 0.429 | question | 53 | 51 | 51 | false | Add Pixi and Three type definitions for JS events | 7,266 | 4ian/GDevelop | 10,154 | JavaScript | D8H | D8H |
onChange();
}}
/>
<Checkbox
label={<Trans>Expand inner area with parent</Trans>}
checked={eventsBasedObject.isInnerAreaFollowingParentSize()}
onCheck={(e, checked) => {
eventsBasedObject.markAsInnerAreaFollowingParentSize(checked);
onChange();
... | ```suggestion
label={<Trans>Private (can only be used inside the extension)</Trans>}
``` | eventsBasedObject.markAsTextContainer(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Expand inner area with parent</Trans>}
checked={eventsBasedObject.isInnerAreaFollowingParentSize()}
onCheck={(e, checked) => {
eventsBasedObject.markAsInner... | @@ -141,6 +141,15 @@ export default function EventsBasedObjectEditor({
}}
/>
)}
+ <Checkbox
+ label={<Trans>Private</Trans>} | newIDE/app/src/EventsBasedObjectEditor/index.js | 26 | JavaScript | 0.643 | suggestion | 98 | 49 | 51 | false | Allow to make custom objects private to an extension | 7,275 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | D8H |
eventsBasedObject.markAsTextContainer(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Expand inner area with parent</Trans>}
checked={eventsBasedObject.isInnerAreaFollowingParentSize()}
onCheck={(e, checked) => {
eventsBasedObject.markAsInner... | Won't it be a bit heavy? Should it be a tool tip? | onCheck={(e, checked) => {
eventsBasedObject.markAsTextContainer(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Expand inner area with parent</Trans>}
checked={eventsBasedObject.isInnerAreaFollowingParentSize()}
onCheck={(e, checked) => {
... | @@ -141,6 +141,15 @@ export default function EventsBasedObjectEditor({
}}
/>
)}
+ <Checkbox
+ label={<Trans>Private (can only be used inside the extension)</Trans>} | newIDE/app/src/EventsBasedObjectEditor/index.js | 26 | JavaScript | 0.143 | question | 49 | 50 | 51 | false | Allow to make custom objects private to an extension | 7,275 | 4ian/GDevelop | 10,154 | JavaScript | D8H | D8H |
type: 'separator',
},
{
label: i18n._(t`Copy`),
click: () => this.copy(),
accelerator: 'CmdOrCtrl+C',
},
{
label: i18n._(t`Cut`),
click: () => this.cut(),
accelerator: 'CmdOrCtrl+X',
},
{
label: i18n._(t`Paste`),
... | ```suggestion
<Trans>This object won't be visible in the scene editor.</Trans>
``` | type: 'separator',
},
{
label: i18n._(t`Copy`),
click: () => this.copy(),
accelerator: 'CmdOrCtrl+C',
},
{
label: i18n._(t`Cut`),
click: () => this.cut(),
accelerator: 'CmdOrCtrl+X',
},
{
label: i18n._(t`Paste`),
... | @@ -193,7 +206,21 @@ export class EventsBasedObjectTreeViewItemContent
}
renderRightComponent(i18n: I18nType): ?React.Node {
- return null;
+ return this.eventsBasedObject.isPrivate() ? (
+ <Tooltip
+ title={
+ <Trans>This object won't be visible in the events editor.</Trans> | newIDE/app/src/EventsFunctionsList/EventsBasedObjectTreeViewItemContent.js | 26 | JavaScript | 0.571 | suggestion | 94 | 51 | 51 | false | Allow to make custom objects private to an extension | 7,275 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | D8H |
const lastObject = objects[objects.length - 1];
let objectToScrollTo;
if (
newObjectDialogOpen &&
newObjectDialogOpen.from &&
// If a scene objectFolderOrObject is selected, move added assets next to or inside it.
!newObjectDialogOpen.from.global
)... | instead of moving them after they're created, should we instead modify the `targetObjectsContainer` to be the selected folder in the `AssetPackInstallDialog` instead of the root of the scene? | // Here, the last object in the array might not be the last object
// in the tree view, given the fact that assets are added in parallel
// See (AssetPackInstallDialog.onInstallAssets).
const lastObject = objects[objects.length - 1];
if (newObjectDialogOpen && newObjectDialogOpe... | @@ -638,27 +638,62 @@ const ObjectsList = React.forwardRef<Props, ObjectsListInterface>(
const onObjectsAddedFromAssets = React.useCallback(
(objects: Array<gdObject>) => {
+ if (objects.length === 0) return;
+
objects.forEach(object => {
onObjectCreated(object);
});
- ... | newIDE/app/src/ObjectsList/index.js | 26 | JavaScript | 0.571 | question | 192 | 51 | 51 | false | Add objects installed from the asset store in selected folder | 7,287 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
/*
* GDevelop Core
* Copyright 2015-2016 Victor Levasseur (victorlevasseur52@gmail.com).
* This project is released under the MIT License.
*/
// NOLINTBEGIN
#include "GDCore/String.h"
#include <algorithm>
#include <string.h>
#include <iostream>
#include "GDCore/CommonTools.h"
#include "GDCore/Utf8/utf8proc.h"
n... | Was this needed to be able to compile? | /*
* GDevelop Core
* Copyright 2015-2016 Victor Levasseur (victorlevasseur52@gmail.com).
* This project is released under the MIT License.
*/
// NOLINTBEGIN
#include "GDCore/String.h"
#include <algorithm>
#include <string.h>
#include "GDCore/CommonTools.h"
#include "GDCore/Utf8/utf8proc.h"
namespace gd
{
cons... | @@ -10,7 +10,7 @@
#include <algorithm>
#include <string.h>
-
+#include <iostream> | Core/GDCore/String.cpp | 13 | C++ | 0.071 | question | 38 | 38 | 38 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
#include "ObjectJsImplementation.h"
#include <GDCore/IDE/Project/ArbitraryResourceWorker.h>
#include <GDCore/Project/Object.h>
#include <GDCore/Project/Project.h>
#include <GDCore/Project/PropertyDescriptor.h>
#include <GDCore/Serialization/Serializer.h>
#include <GDCore/Serialization/SerializerElement.h>
#include <em... | It was probably comitted by mistake. | #include "ObjectJsImplementation.h"
#include <GDCore/IDE/Project/ArbitraryResourceWorker.h>
#include <GDCore/Project/Object.h>
#include <GDCore/Project/Project.h>
#include <GDCore/Project/PropertyDescriptor.h>
#include <GDCore/Serialization/Serializer.h>
#include <GDCore/Serialization/SerializerElement.h>
#include <em... | @@ -10,7 +10,7 @@
#include <map>
-using namespace gd;
+//using namespace gd; | GDevelop.js/Bindings/ObjectJsImplementation.cpp | 13 | C++ | 0.071 | suggestion | 36 | 38 | 38 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
'Bindings/glue.js',
buildOutputPath + 'libGD.js',
buildOutputPath + 'libGD.wasm',
],
},
},
});
grunt.loadNpmTasks('grunt-contrib-clean');
grunt.loadNpmTasks('grunt-contrib-copy');
grunt.loadNpmTasks('grunt-string-replace');
grunt.loadNpmTasks('grunt-shell');
... | It was probably comitted by mistake too. | 'Bindings/glue.js',
buildOutputPath + 'libGD.js',
buildOutputPath + 'libGD.wasm',
],
},
},
});
grunt.loadNpmTasks('grunt-contrib-clean');
grunt.loadNpmTasks('grunt-contrib-copy');
grunt.loadNpmTasks('grunt-string-replace');
grunt.loadNpmTasks('grunt-shell');
... | @@ -183,6 +183,6 @@ module.exports = function (grunt) {
'build:raw',
'shell:copyToNewIDE',
'shell:generateFlowTypes',
- 'shell:generateTSTypes',
+ //'shell:generateTSTypes', | GDevelop.js/Gruntfile.js | 26 | JavaScript | 0.071 | suggestion | 40 | 29 | 29 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
// @flow
import { ProjectScopedContainersAccessor } from '../../InstructionOrExpression/EventsScope';
import { type ResourceManagementProps } from '../../ResourcesList/ResourceSource';
/**
* The props given to any behavior editor
*/
export type BehaviorEditorProps = {|
behavior: gdBehavior,
project: gdProject,
... | Did you forget to revert this line? | // @flow
import { type ResourceManagementProps } from '../../ResourcesList/ResourceSource';
/**
* The props given to any behavior editor
*/
export type BehaviorEditorProps = {|
behavior: gdBehavior,
project: gdProject,
object: gdObject,
resourceManagementProps: ResourceManagementProps,
onBehaviorUpdated: (... | @@ -1,4 +1,5 @@
// @flow
+import { ProjectScopedContainersAccessor } from '../../InstructionOrExpression/EventsScope'; | newIDE/app/src/BehaviorsEditor/Editors/BehaviorEditorProps.flow.js | 2 | JavaScript | 0.071 | question | 35 | 15 | 14 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
return getProperties(instance)
.get(name)
.getValue();
},
setValue: (instance: Instance, newValue: string) => {
onUpdateProperty(instance, name, newValue);
},
getLabel,
getDescription,
};
} else if (valueType === 'textarea') {
return {
na... | You can run `npm run format` in `newIDE/app/`. | return getProperties(instance)
.get(name)
.getValue();
},
setValue: (instance: Instance, newValue: string) => {
onUpdateProperty(instance, name, newValue);
},
getLabel,
getDescription,
};
} else if (valueType === 'textarea') {
return {
na... | @@ -220,7 +220,40 @@ const createField = (
getLabel,
getDescription,
};
- } else {
+ } else if(valueType ==='animationname') | newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js | 26 | JavaScript | 0.214 | suggestion | 46 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
onUpdateProperty(instance, name, newValue);
},
getLabel,
getDescription,
};
} else if (valueType === 'textarea') {
return {
name,
valueType: 'textarea',
getValue: (instance: Instance): string => {
return getProperties(instance)
.get(name)
... | The editor should ensure it never happens.
If we only allow to define "AnimationName" properties in the "Behavior properties" tab here (and not in "Scene properties"):

There should always be an object when a behavior propeti... | onUpdateProperty(instance, name, newValue);
},
getLabel,
getDescription,
};
} else if (valueType === 'textarea') {
return {
name,
valueType: 'textarea',
getValue: (instance: Instance): string => {
return getProperties(instance)
.get(name)
... | @@ -220,7 +220,40 @@ const createField = (
getLabel,
getDescription,
};
- } else {
+ } else if(valueType ==='animationname')
+ {
+ function getChoices()
+ {
+ if(!object)
+ { return [{value:"Object is not valid !", label:"Object is not valid !"}] } | newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js | 26 | JavaScript | 0.5 | suggestion | 389 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
name,
valueType: 'textarea',
getValue: (instance: Instance): string => {
return getProperties(instance)
.get(name)
.getValue();
},
setValue: (instance: Instance, newValue: string) => {
onUpdateProperty(instance, name, newValue);
},
getLabel,
... | You can use the `mapFor` fonction to shorten the code a bit.
The empty string should be added to the list. | name,
valueType: 'textarea',
getValue: (instance: Instance): string => {
return getProperties(instance)
.get(name)
.getValue();
},
setValue: (instance: Instance, newValue: string) => {
onUpdateProperty(instance, name, newValue);
},
getLabel,
... | @@ -220,7 +220,40 @@ const createField = (
getLabel,
getDescription,
};
- } else {
+ } else if(valueType ==='animationname')
+ {
+ function getChoices()
+ {
+ if(!object)
+ { return [{value:"Object is not valid !", label:"Object is not valid !"}] }
+
+ let animationArray =... | newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js | 26 | JavaScript | 0.571 | suggestion | 107 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
if(!object)
{ return [{value:"Object is not valid !", label:"Object is not valid !"}] }
let animationArray = [];
for(let i = 0; i < object.getConfiguration().getAnimationsCount(); i++ )
{
animationArray.push(object.getConfiguration().getAnimationName(i));
}
return ... | I guess a new attribute `isAllowingFreeText` could be added and `PropertiesEditor` will only allow the current property value until we make a new component that does autocompletion one day.
A easier solution would be to add the default property value to the list but the extension creator may decide to change it and ... | return [];
}
const animationArray = mapFor(
0,
object.getConfiguration().getAnimationsCount(),
i => {
const animationName = object.getConfiguration().getAnimationName(i);
if (animationName === '') {
return null;
}
... | @@ -220,7 +220,40 @@ const createField = (
getLabel,
getDescription,
};
- } else {
+ } else if(valueType ==='animationname')
+ {
+ function getChoices()
+ {
+ if(!object)
+ { return [{value:"Object is not valid !", label:"Object is not valid !"}] }
+
+ let animationArray =... | newIDE/app/src/PropertiesEditor/PropertiesMapToSchema.js | 26 | JavaScript | 0.643 | question | 562 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
/*
* GDevelop Core
* Copyright 2015-2016 Victor Levasseur (victorlevasseur52@gmail.com).
* This project is released under the MIT License.
*/
// NOLINTBEGIN
#include "GDCore/String.h"
#include <algorithm>
#include <string.h>
#include "GDCore/CommonTools.h"
#include "GDCore/Utf8/utf8proc.h"
namespace gd
{
const... | This file only have empty line changes. It should be reverted to have a clearer history. | /*
* GDevelop Core
* Copyright 2015-2016 Victor Levasseur (victorlevasseur52@gmail.com).
* This project is released under the MIT License.
*/
// NOLINTBEGIN
#include "GDCore/String.h"
#include <algorithm>
#include <string.h>
#include "GDCore/CommonTools.h"
#include "GDCore/Utf8/utf8proc.h"
namespace gd
{
cons... | @@ -10,7 +10,6 @@
#include <algorithm>
#include <string.h>
-
#include "GDCore/CommonTools.h" | Core/GDCore/String.cpp | 13 | C++ | 0.286 | suggestion | 88 | 38 | 38 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
},
setValue: (instance: Instance, newValue: string) => {
onUpdateProperty(instance, name, newValue);
},
getLabel,
getDescription,
hasImpactOnAllOtherFields: property.hasImpactOnOtherProperties(),
};
} else if (valueType === 'textarea') {
return {
name,
v... | The rest of the code uses this notation: `getChoices: () => {`
I think it's a bit easier to read. | },
setValue: (instance: Instance, newValue: string) => {
onUpdateProperty(instance, name, newValue);
},
getLabel,
getDescription,
hasImpactOnAllOtherFields: property.hasImpactOnOtherProperties(),
};
} else if (valueType === 'textarea') {
return {
name,
v... | @@ -234,6 +234,37 @@ const createField = (
getDescription,
hasImpactOnAllOtherFields: property.hasImpactOnOtherProperties(),
};
+ } else if (valueType === 'animationname') {
+ function getChoices() { | newIDE/app/src/CompactPropertiesEditor/PropertiesMapToCompactSchema.js | 26 | JavaScript | 0.429 | suggestion | 98 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
onPropertiesUpdated &&
onPropertiesUpdated();
}}
fullWidth
>
{ge... | Nitpick: This empty line is alone. | onPropertiesUpdated &&
onPropertiesUpdated();
}}
fullWidth
>
{ge... | @@ -944,6 +951,7 @@ export default function EventsBasedBehaviorPropertiesEditor({
)}
/>
)}
+ | newIDE/app/src/EventsBasedBehaviorEditor/EventsBasedBehaviorPropertiesEditor.js | 26 | JavaScript | 0.071 | nitpick | 34 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
forceUpdate();
onPropertiesUpdated &&
onPropertiesUpdated();
}}
fullWidth
... | I wonder if it should be below the "Choice" type as it's a bit more specific.
```suggestion
<SelectOption
key="property-type-animationname"
value="AnimationName"
... | forceUpdate();
onPropertiesUpdated &&
onPropertiesUpdated();
}}
fullWidth
... | @@ -729,6 +729,11 @@ export default function EventsBasedBehaviorPropertiesEditor({
value="Boolean"
label={t`Boolean (checkbox)`}
/>
+ <SelectOption
+ ... | newIDE/app/src/EventsBasedBehaviorEditor/EventsBasedBehaviorPropertiesEditor.js | 26 | JavaScript | 1 | suggestion | 414 | 51 | 51 | false | AnimationName selector | 7,288 | 4ian/GDevelop | 10,154 | JavaScript | D8H | NeylMahfouf2608 |
const refocusValueField = useRefocusField(topLevelVariableValueInputRefs);
const gdevelopTheme = React.useContext(GDevelopThemeContext);
const draggedNodeId = React.useRef<?string>(null);
const forceUpdate = useForceUpdate();
const [searchText, setSearchText] = React.useState<string>('');
const... | Why wasn't it done before? Any technical limitation? | // in the case the user wants to modify the value at the instance level
// of an object's variable: in that case, a new variable is created and
// the new variable value field needs to be focused.
[number]: SimpleTextFieldInterface,
|}>({});
// $FlowFixMe - Hard to fix issue regarding st... | @@ -636,7 +636,6 @@ const VariablesList = React.forwardRef<Props, VariablesListInterface>(
variableContext = getParentVariableContext(variableContext);
}
if (variableContext.variable) {
- // TODO Add ref to child-variables to allow to focus them. | newIDE/app/src/VariablesList/VariablesList.js | 26 | JavaScript | 0.214 | question | 52 | 51 | 51 | false | Fix variable list usability | 7,290 | 4ian/GDevelop | 10,154 | JavaScript | ClementPasteau | AlexandreSi |
}
}
}
} else if (requestedTab === 'learn') {
const courseId = routeArguments['course-id'];
if (courseId && selectedCourse && selectedCourse.id === courseId) {
setLearnCategory('course');
removeRouteArguments(['cours... | Can you check there is no side effects on other things like game dashboard?
(small risk that the chapters are loaded and so ready, and the effect runs again even if the URL you're loading is totally not chapters related).
If it's a problem, a potential solution is to divide the effects into multiple effects with ju... | }
}
}
} else if (requestedTab === 'learn') {
const courseId = routeArguments['course-id'];
if (!areChaptersReady) {
// Do not process requested tab before courses are ready.
return;
}
if (cou... | @@ -332,6 +336,7 @@ export const HomePage = React.memo<Props>(
setInitialPackUserFriendlySlug,
setInitialGameTemplateUserFriendlySlug,
games,
+ areChaptersReady, | newIDE/app/src/MainFrame/EditorContainers/HomePage/index.js | 26 | JavaScript | 0.429 | suggestion | 356 | 51 | 51 | false | Wait for courses to load before opening them | 7,304 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | AlexandreSi |
0,
Math.min(255, parseFloat(newValue))
);
return true;
} else if (propertyName === 'borderWidth') {
objectContent.borderWidth = Math.max(0, parseFloat(newValue));
return true;
} else if (propertyName === 'readOnly') {
objectContent.readOnly = newVa... | Don't miss the return true to end the condition check and the function. | 0,
Math.min(255, parseFloat(newValue))
);
return true;
} else if (propertyName === 'borderWidth') {
objectContent.borderWidth = Math.max(0, parseFloat(newValue));
return true;
} else if (propertyName === 'readOnly') {
objectContent.readOnly = newVa... | @@ -79,6 +79,18 @@ module.exports = {
objectContent.disabled = newValue === '1';
return true;
}
+ else if(propertyName === 'maxLength')
+ {
+ objectContent.maxLength = newValue;
+ }
+ else if (propertyName === 'padding')
+ {
+ objectContent.padding = newVa... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.214 | suggestion | 71 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | Bouh | NeylMahfouf2608 |
.addExtraInfo('number')
.addExtraInfo('telephone number')
.addExtraInfo('url')
.addExtraInfo('search')
.setLabel(_('Input type'))
.setDescription(
_(
'By default, a "text" is single line. Choose "text area" to allow multiple lines to be entered.'
... | It's a good idea not to change those default values unless it's actually useful to your feature. I'm not sure that's the case, or is it? | .addExtraInfo('number')
.addExtraInfo('telephone number')
.addExtraInfo('url')
.addExtraInfo('search')
.setLabel(_('Input type'))
.setDescription(
_(
'By default, a "text" is single line. Choose "text area" to allow multiple lines to be entered.'
... | @@ -157,7 +166,7 @@ module.exports = {
objectProperties
.getOrCreate('fillColor')
- .setValue(objectContent.fillColor || '255;255;255') | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.429 | question | 136 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
.setType('color')
.setLabel(_('Color'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderOpacity')
.setValue(
(objectContent.borderOpacity != undefined
? objectContent.borderOpacity
: 255
).toString()
... | Why do you convert the number to a string? | .setType('color')
.setLabel(_('Color'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderOpacity')
.setValue(
(objectContent.borderOpacity != undefined
? objectContent.borderOpacity
: 255
).toString()
... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString()) | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.071 | question | 42 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
.setType('number')
.setLabel(_('Width'))
... | Definitely not the right group | ).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
.setType('number')
.setLabel(_('Width'))
... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Bor... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.071 | suggestion | 30 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
(objectContent.borderOpacity != undefined
? objectContent.borderOpacity
: 255
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setV... | 20 seems a bit low, you can use 40 instead I think. | (objectContent.borderOpacity != undefined
? objectContent.borderOpacity
: 255
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setV... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Bor... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.286 | suggestion | 51 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
? objectContent.borderOpacity
: 255
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
... | You can precise that's the Input value max length (and not the size of the input rectangle for instance) | ? objectContent.borderOpacity
: 255
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Bor... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.357 | suggestion | 104 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
.setType('number')
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('padding')
.setValue((objectContent.padding || 0).toString())
.setType('number')
.setLabel(_('Padding'))
.setGroup(_('Border appearance'));
... | This is not correctly formatted | .setType('number')
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('padding')
.setValue((objectContent.padding || 0).toString())
.setType('number')
.setLabel(_('Padding'))
.setGroup(_('Font'));
objectProp... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Bor... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.071 | style | 31 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('padding')
.setValue((objectContent.padding || 0).toString())
.setType('number')
.setLabel(_('Padding'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('maxLength')
... | I think that the order is important here. I see that the text uses the order `left, center right`, so we might as well use the same here | .setGroup(_('Border appearance'));
objectProperties
.getOrCreate('padding')
.setValue((objectContent.padding || 0).toString())
.setType('number')
.setLabel(_('Padding'))
.setGroup(_('Font'));
objectProperties
.getOrCreate('maxLength')
.setValu... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Bor... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.571 | suggestion | 136 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
)
)
.setFunctionName('setOpacity')
.setGetter('getOpacity')
.setHidden();
object
.addScopedCondition(
'Focused',
_('Focused'),
_(
'Check if the text input is focused (the cursor is in the field and player can type text in).'
),
... | ```suggestion
_('Input is submitted'),
```
I think it's better not mentioning any platform specific detail in the name | 'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Opacity (0-255)')
)
)
.setFunctionName('setOpacity')
.setGetter('getOpacity')
.setHidden();
object
.addScopedCondition(
'Focused',
_('Focused'),
_(
'Ch... | @@ -572,6 +609,22 @@ module.exports = {
.getCodeExtraInformation()
.setFunctionName('isFocused');
+ object
+ .addScopedCondition(
+ 'IsInputSubmitted',
+ _('Input is Submitted (Enter pressed'), | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.786 | suggestion | 129 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
.setHidden();
object
.addScopedCondition(
'Focused',
_('Focused'),
_(
'Check if the text input is focused (the cursor is in the field and player can type text in).'
),
_('_PARAM0_ is focused'),
'',
'res/conditions/surObjet24.png',
... | ```suggestion
_('_PARAM0_ value was submitted'),
``` | )
.setFunctionName('setOpacity')
.setGetter('getOpacity')
.setHidden();
object
.addScopedCondition(
'Focused',
_('Focused'),
_(
'Check if the text input is focused (the cursor is in the field and player can type text in).'
),
_('_PARAM... | @@ -572,6 +609,22 @@ module.exports = {
.getCodeExtraInformation()
.setFunctionName('isFocused');
+ object
+ .addScopedCondition(
+ 'IsInputSubmitted',
+ _('Input is Submitted (Enter pressed'),
+ _(
+ 'Check if the input is submitted, which usually happens when the ... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.571 | suggestion | 62 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
this._pixiObject.pivot.x = width / 2;
this._pixiObject.pivot.y = height / 2;
this._pixiObject.position.x = instance.getX() + width / 2;
this._pixiObject.position.y = instance.getY() + height / 2;
this._pixiObject.rotation = RenderedInstance.toRad(
this._instance.getAng... | textOffset is not used anymore? | width = this.getCustomWidth();
height = this.getCustomHeight();
}
this._pixiObject.pivot.x = width / 2;
this._pixiObject.pivot.y = height / 2;
this._pixiObject.position.x = instance.getX() + width / 2;
this._pixiObject.position.y = instance.getY() + height / ... | @@ -755,8 +808,16 @@ module.exports = {
this._pixiTextMask.endFill();
const isTextArea = object.content.inputType === 'text area';
+ const textAlign = object.content.textAlign;
+ if (textAlign === 'left') this._pixiText.position.x = 0; | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.143 | question | 31 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
namespace gdjs {
const userFriendlyToHtmlInputTypes = {
text: 'text',
email: 'email',
password: 'password',
number: 'number',
'telephone number': 'tel',
url: 'url',
search: 'search',
};
const userFriendlyToHtmlAlignement = {
left: 'left',
center: 'center',
right: 'right',
... | Does not seem useful in that case 😅 | namespace gdjs {
const userFriendlyToHtmlInputTypes = {
text: 'text',
email: 'email',
password: 'password',
number: 'number',
'telephone number': 'tel',
url: 'url',
search: 'search',
};
const formatRgbAndOpacityToCssRgba = (
rgbColor: [float, float, float],
opacity: float
) ... | @@ -9,6 +9,12 @@ namespace gdjs {
search: 'search',
};
+ const userFriendlyToHtmlAlignement = { | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 12 | TypeScript | 0.143 | suggestion | 36 | 37 | 37 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
};
const formatRgbAndOpacityToCssRgba = (
rgbColor: [float, float, float],
opacity: float
) => {
return (
'rgba(' +
rgbColor[0] +
',' +
rgbColor[1] +
',' +
rgbColor[2] +
',' +
opacity / 255 +
')'
);
};
class TextInputRuntimeObjectPixiRend... | ```suggestion
private _isSubmitted: boolean;
``` | return (
'rgba(' +
rgbColor[0] +
',' +
rgbColor[1] +
',' +
rgbColor[2] +
',' +
opacity / 255 +
')'
);
};
class TextInputRuntimeObjectPixiRenderer {
private _object: gdjs.TextInputRuntimeObject;
private _input: HTMLInputElement | HTMLTextAreaElem... | @@ -31,6 +37,8 @@ namespace gdjs {
private _input: HTMLInputElement | HTMLTextAreaElement | null = null;
private _instanceContainer: gdjs.RuntimeInstanceContainer;
private _runtimeGame: gdjs.RuntimeGame;
+ private _form: HTMLFormElement | null = null;
+ private _isSubmited: boolean; | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.571 | suggestion | 54 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
this._isSubmited = false;
}
_createElement() {
if (!!this._input)
throw new Error('Tried to recreate an input while it already exists.');
this._form = document.createElement('form');
this._form.setAttribute('id', 'dynamicForm');
const isTextArea = this._object.getInputTyp... | If you decide to keep `userFriendlyToHtmlAlignement`, it should be used here |
const isTextArea = this._object.getInputType() === 'text area';
this._input = document.createElement(isTextArea ? 'textarea' : 'input');
this._form.style.border = '0px';
this._form.style.borderRadius = '0px';
this._form.style.backgroundColor = 'transparent';
this._form.style.positi... | @@ -41,24 +49,34 @@ namespace gdjs {
this._runtimeGame = this._instanceContainer.getGame();
this._createElement();
+ this._isSubmited = false;
}
_createElement() {
if (!!this._input)
throw new Error('Tried to recreate an input while it already exists.');
+ this._f... | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.429 | suggestion | 76 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
isDisabled(): boolean {
return this._disabled;
}
setReadOnly(value: boolean) {
this._readOnly = value;
this._renderer.updateReadOnly();
}
isReadOnly(): boolean {
return this._readOnly;
}
isFocused(): boolean {
return this._renderer.isFocused();
}
isSu... | In JS/TS, methods are usually written using camelCase | }
setBorderWidth(width: float) {
this._borderWidth = Math.max(0, width);
this._renderer.updateBorderWidth();
}
getBorderWidth(): float {
return this._borderWidth;
}
setDisabled(value: boolean) {
this._disabled = value;
this._renderer.updateDisabled();
}
... | @@ -500,6 +531,37 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ console.log(this._renderer.getSubmitted());
+
+ return this._renderer.getSubmitted();
+ }
+
+ getMaxLength(): integer {
+ return this._maxLength;
+ }... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.214 | style | 54 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
setDisabled(value: boolean) {
this._disabled = value;
this._renderer.updateDisabled();
}
isDisabled(): boolean {
return this._disabled;
}
setReadOnly(value: boolean) {
this._readOnly = value;
this._renderer.updateReadOnly();
}
isReadOnly(): boolean {
r... | See other comment: I think this `isSubmitted` state should be stored at the object level. | this._borderOpacity = Math.max(0, Math.min(255, newOpacity));
this._renderer.updateBorderColorAndOpacity();
}
getBorderOpacity(): float {
return this._borderOpacity;
}
setBorderWidth(width: float) {
this._borderWidth = Math.max(0, width);
this._renderer.updateBorderWidth(... | @@ -500,6 +531,37 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ console.log(this._renderer.getSubmitted());
+
+ return this._renderer.getSubmitted(); | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.429 | suggestion | 89 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
.setType('color')
.setLabel(_('Color'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderOpacity')
.setValue(
(objectContent.borderOpacity != undefined
? objectContent.borderOpacity
: 255
).toString()
... | Here and below: add .toString() | .setType('color')
.setLabel(_('Color'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderOpacity')
.setValue(
(objectContent.borderOpacity != undefined
? objectContent.borderOpacity
: 255
).toString()
... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0)) | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.071 | suggestion | 31 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | NeylMahfouf2608 |
namespace gdjs {
const supportedInputTypes = [
'text',
'email',
'password',
'number',
'telephone number',
'url',
'search',
'text area',
] as const;
const supportedtextAlign = ['left', 'center', 'right'] as const;
type SupportedInputType = typeof supportedInputTypes[number];
ty... | Capital T and below for the type too. | namespace gdjs {
const supportedInputTypes = [
'text',
'email',
'password',
'number',
'telephone number',
'url',
'search',
'text area',
] as const;
const supportedTextAlign = ['left', 'center', 'right'] as const;
type SupportedInputType = typeof supportedInputTypes[number];
ty... | @@ -9,9 +9,10 @@ namespace gdjs {
'search',
'text area',
] as const;
+ const supportedtextAlign = ['left', 'center', 'right'] as const; | Extensions/TextInput/textinputruntimeobject.ts | 12 | TypeScript | 0.214 | suggestion | 37 | 37 | 37 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | NeylMahfouf2608 |
private _readOnly: boolean;
private _isSubmitted: boolean;
_renderer: TextInputRuntimeObjectRenderer;
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: TextInputObjectData
) {
super(instanceContainer, objectData);
this._string = objectData.content.i... | These can, sadly, be undefined. Add a default value in this case. | private _borderOpacity: float;
private _borderWidth: float;
private _disabled: boolean;
private _readOnly: boolean;
private _isSubmitted: boolean;
_renderer: TextInputRuntimeObjectRenderer;
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: TextInputObjec... | @@ -113,7 +130,10 @@ namespace gdjs {
this._borderWidth = objectData.content.borderWidth;
this._disabled = objectData.content.disabled;
this._readOnly = objectData.content.readOnly;
-
+ this._padding = objectData.content.padding; | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.357 | suggestion | 65 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | NeylMahfouf2608 |
}
getText() {
return this._string;
}
setText(newString: string) {
if (newString === this._string) return;
this._string = newString;
this._renderer.updateString();
}
/**
* Called by the renderer when the value of the input shown on the screen
* was changed (b... | ```suggestion
onRendererFormSubmitted() {
``` | * @deprecated use `getText` instead
*/
getString() {
return this.getText();
}
/**
* Replace the text inside the text input.
* @deprecated use `setText` instead
*/
setString(text: string) {
this.setText(text);
}
getText() {
return this._string;
}
... | @@ -348,6 +379,10 @@ namespace gdjs {
onRendererInputValueChanged(inputValue: string) {
this._string = inputValue;
}
+
+ onRendererFormSubmitted(inputValue: boolean) { | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.571 | suggestion | 51 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | NeylMahfouf2608 |
return this._padding;
}
SetPadding(value: integer) {
this._padding = value;
}
getTextAlign(): SupportedtextAlign {
return this._textAlign;
}
setTextAlign(newTextAlign: string) {
const lowercasedNewTextAlign = newTextAlign.toLowerCase();
if (lowercasedNewTextAlign ... | this._renderer.updatePadding(); | isSubmitted(): boolean {
return this._isSubmitted;
}
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
if (this._maxLength === value) return;
this._maxLength = value;
this._renderer.updateMaxLength();
}
getPadding(): integer {
... | @@ -500,6 +535,35 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ return this._isSubmitted;
+ }
+
+ getMaxLength(): integer {
+ return this._maxLength;
+ }
+ setMaxLength(value: integer) {
+ this._maxLength = val... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.071 | suggestion | 31 | 38 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | 4ian | NeylMahfouf2608 |
constructor(
runtimeObject: gdjs.TextInputRuntimeObject,
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._instanceContainer = instanceContainer;
this._runtimeGame = this._instanceContainer.getGame();
this._createElement();
}
... | Could you split the lines where you change `this._form` and those where you change `this._input` ? it's a bit hard to read at the moment |
constructor(
runtimeObject: gdjs.TextInputRuntimeObject,
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._instanceContainer = instanceContainer;
this._runtimeGame = this._instanceContainer.getGame();
this._createElement();
}
... | @@ -47,18 +48,28 @@ namespace gdjs {
if (!!this._input)
throw new Error('Tried to recreate an input while it already exists.');
+ this._form = document.createElement('form');
const isTextArea = this._object.getInputType() === 'text area';
this._input = document.createElement(isTextA... | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.571 | question | 136 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
this._object = runtimeObject;
this._instanceContainer = instanceContainer;
this._runtimeGame = this._instanceContainer.getGame();
this._createElement();
}
_createElement() {
if (!!this._input)
throw new Error('Tried to recreate an input while it already exists.');
... | I'm not sure you mean `iOS` here. Did you mean a specific browser? | this._object = runtimeObject;
this._instanceContainer = instanceContainer;
this._runtimeGame = this._instanceContainer.getGame();
this._createElement();
}
_createElement() {
if (!!this._input)
throw new Error('Tried to recreate an input while it already exists.');
... | @@ -47,18 +48,28 @@ namespace gdjs {
if (!!this._input)
throw new Error('Tried to recreate an input while it already exists.');
+ this._form = document.createElement('form');
const isTextArea = this._object.getInputType() === 'text area';
this._input = document.createElement(isTextA... | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.357 | question | 66 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
runtimeGameRenderer.convertCanvasToDomElementContainerCoords(
workingPoint,
workingPoint
);
const pageLeft = workingPoint[0];
const pageTop = workingPoint[1];
workingPoint[0] = canvasRight;
workingPoint[1] = canvasBottom;
runtimeGameRenderer.convertCanvasToDomE... | I think the padding should have a minimum of 0, otherwise you might have some weird results |
// Position the input on the container on top of the canvas.
workingPoint[0] = canvasLeft;
workingPoint[1] = canvasTop;
runtimeGameRenderer.convertCanvasToDomElementContainerCoords(
workingPoint,
workingPoint
);
const pageLeft = workingPoint[0];
const pageTop =... | @@ -210,12 +228,14 @@ namespace gdjs {
const widthInContainer = pageRight - pageLeft;
const heightInContainer = pageBottom - pageTop;
- this._input.style.left = pageLeft + 'px';
- this._input.style.top = pageTop + 'px';
- this._input.style.width = widthInContainer + 'px';
- this._inp... | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.286 | suggestion | 91 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
this._input.style.borderColor = formatRgbAndOpacityToCssRgba(
this._object._getRawBorderColor(),
this._object.getBorderOpacity()
);
}
updateBorderWidth() {
if (!this._input) return;
this._input.style.borderWidth = this._object.getBorderWidth() + 'px';
}
updateDi... | to avoid having the `?`, you could do this:
```js
const input = this._input;
if (!input) return;
// From then on, you can use `input` without TS complaining
``` | );
}
updateBorderColorAndOpacity() {
if (!this._input) return;
this._input.style.borderColor = formatRgbAndOpacityToCssRgba(
this._object._getRawBorderColor(),
this._object.getBorderOpacity()
);
}
updateBorderWidth() {
if (!this._input) return;
this... | @@ -297,14 +317,36 @@ namespace gdjs {
this._input.style.borderWidth = this._object.getBorderWidth() + 'px';
}
updateDisabled() {
- if (!this._input) return;
+ if (!this._form) return;
- this._input.disabled = this._object.isDisabled();
+ this._form.disabled = this._object.isDisab... | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.786 | suggestion | 165 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
this._renderer.updateMaxLength();
}
getPadding(): integer {
return this._padding;
}
setPadding(value: integer) {
this._padding = value;
this._renderer.updatePadding();
}
getTextAlign(): SupportedTextAlign {
return this._textAlign;
}
setTextAlign(newTextAli... | Early return if values are equal? | return this._renderer.isFocused();
}
isSubmitted(): boolean {
return this._isSubmitted;
}
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
if (this._maxLength === value) return;
this._maxLength = value;
this._renderer.update... | @@ -500,6 +536,36 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ return this._isSubmitted;
+ }
+
+ getMaxLength(): integer {
+ return this._maxLength;
+ }
+ setMaxLength(value: integer) {
+ this._maxLength = val... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.071 | question | 33 | 42 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
isFocused(): boolean {
return this._renderer.isFocused();
}
isSubmitted(): boolean {
return this._isSubmitted;
}
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
this._maxLength = value;
this._renderer.updateMaxLength();
}... | Early return if values are equal? | return this._disabled;
}
setReadOnly(value: boolean) {
this._readOnly = value;
this._renderer.updateReadOnly();
}
isReadOnly(): boolean {
return this._readOnly;
}
isFocused(): boolean {
return this._renderer.isFocused();
}
isSubmitted(): boolean {
r... | @@ -500,6 +536,36 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ return this._isSubmitted;
+ }
+
+ getMaxLength(): integer {
+ return this._maxLength;
+ }
+ setMaxLength(value: integer) {
+ this._maxLength = val... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.071 | question | 33 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
}
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
this._maxLength = value;
this._renderer.updateMaxLength();
}
getPadding(): integer {
return this._padding;
}
setPadding(value: integer) {
this._padding = value;
this.... | You can do the parsing as the first step and then you the returned value for the early return. Otherwise, you equality check above is wrong | }
isReadOnly(): boolean {
return this._readOnly;
}
isFocused(): boolean {
return this._renderer.isFocused();
}
isSubmitted(): boolean {
return this._isSubmitted;
}
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
... | @@ -500,6 +536,36 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ return this._isSubmitted;
+ }
+
+ getMaxLength(): integer {
+ return this._maxLength;
+ }
+ setMaxLength(value: integer) {
+ this._maxLength = val... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.357 | bug | 139 | 49 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
: 255
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
.setType('number')
.setLabel... | I added a comment on the PR, I think you should add in the description that this property will not be used if the input type is a number. | : 255
).toString()
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
.setType('number')
.setLabel... | @@ -200,6 +209,30 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Fon... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.571 | suggestion | 137 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
.setType('choice')
.addExtraInfo('left')
.addExtraInfo('center')
.addExtraInfo('right')
.setLabel(_('Text alignment'))
.setGroup(_('Font'));
return objectProperties;
};
textInputObject.content = {
initialValue: '',
placeholder: 'Touch to start t... | Should it be a string here? Also, should you use -1/0 instead as an initial value? |
objectProperties
.getOrCreate('textAlign')
.setValue(objectContent.textAlign || 'left')
.setType('choice')
.addExtraInfo('left')
.addExtraInfo('center')
.addExtraInfo('right')
.setLabel(_('Text alignment'))
.setGroup(_('Font'));
return object... | @@ -216,6 +249,9 @@ module.exports = {
borderWidth: 1,
readOnly: false,
disabled: false,
+ padding: 0,
+ textAlign: 'left',
+ maxLength: '20', | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.286 | question | 82 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
// Display after the object is positioned.
this._form.style.display = 'initial';
}
updateString() {
if (!this._input) return;
this._input.value = this._object.getString();
}
updatePlaceholder() {
if (!this._input) return;
this._input.placeholder = this._object.getP... | I think you could use `(this._object.getOpacity() / 255).toFixed(3)` instead. The result of the division could be `0.59200000000005`, and I'm not sure if CSS has some limitations about that. |
// Display after the object is positioned.
this._form.style.display = 'initial';
}
updateString() {
if (!this._input) return;
this._input.value = this._object.getString();
}
updatePlaceholder() {
if (!this._input) return;
this._input.placeholder = this._object.getP... | @@ -246,8 +271,8 @@ namespace gdjs {
}
updateOpacity() {
- if (!this._input) return;
- this._input.style.opacity = '' + this._object.getOpacity() / 255;
+ if (!this._form) return;
+ this._form.style.opacity = '' + this._object.getOpacity() / 255; | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.571 | suggestion | 190 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
updateReadOnly() {
if (!this._form) return;
this._form.readOnly = this._object.isReadOnly();
}
updateMaxLength() {
const input = this._input;
if (!input) return;
if (this._object.getMaxLength() <= 0) {
input.removeAttribute('maxLength');
return;
}
... | Is the `|| 'left'` necessary? I think we can be confident that the object only stores correct values | updateReadOnly() {
if (!this._form) return;
this._form.readOnly = this._object.isReadOnly();
}
updateMaxLength() {
const input = this._input;
if (!input) return;
if (this._object.getMaxLength() <= 0) {
input.removeAttribute('maxLength');
return;
}
... | @@ -297,14 +322,37 @@ namespace gdjs {
this._input.style.borderWidth = this._object.getBorderWidth() + 'px';
}
updateDisabled() {
- if (!this._input) return;
+ if (!this._form) return;
- this._input.disabled = this._object.isDisabled();
+ this._form.disabled = this._object.isDisab... | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.5 | suggestion | 100 | 43 | 43 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
private _isSubmitted: boolean;
_renderer: TextInputRuntimeObjectRenderer;
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: TextInputObjectData
) {
super(instanceContainer, objectData);
this._string = objectData.content.initialValue;
this._placeho... | You could use `parseTextAlign` here. | private _borderWidth: float;
private _disabled: boolean;
private _readOnly: boolean;
private _isSubmitted: boolean;
_renderer: TextInputRuntimeObjectRenderer;
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: TextInputObjectData
) {
super(instanceC... | @@ -113,7 +130,10 @@ namespace gdjs {
this._borderWidth = objectData.content.borderWidth;
this._disabled = objectData.content.disabled;
this._readOnly = objectData.content.readOnly;
-
+ this._padding = objectData.content.padding || 0;
+ this._textAlign = objectData.content.textAlign || 'l... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.286 | suggestion | 36 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
if (this._maxLength === value) return;
this._maxLength = value;
this._renderer.updateMaxLength();
}
getPadding(): integer {
return this._padding;
}
setPadding(value: integer) {
... | I think you should also prevent the function from setting negative values for the padding, there should be a minimum of 0 |
isReadOnly(): boolean {
return this._readOnly;
}
isFocused(): boolean {
return this._renderer.isFocused();
}
isSubmitted(): boolean {
return this._isSubmitted;
}
getMaxLength(): integer {
return this._maxLength;
}
setMaxLength(value: integer) {
if (th... | @@ -500,6 +535,40 @@ namespace gdjs {
isFocused(): boolean {
return this._renderer.isFocused();
}
+ isSubmitted(): boolean {
+ return this._isSubmitted;
+ }
+
+ getMaxLength(): integer {
+ return this._maxLength;
+ }
+ setMaxLength(value: integer) {
+ if (this._maxLength =... | Extensions/TextInput/textinputruntimeobject.ts | 26 | TypeScript | 0.429 | suggestion | 121 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
)
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
.setType('number')
.setLabel(_('Width'))
.setGroup(_('Border ... | ```suggestion
'The maximum length of the input value (this property will be ignored if the input type is a number).'
``` | )
.setType('number')
.setLabel(_('Opacity'))
.setGroup(_('Border appearance'));
objectProperties
.getOrCreate('borderWidth')
.setValue((objectContent.borderWidth || 0).toString())
.setType('number')
.setLabel(_('Width'))
.setGroup(_('Border ... | @@ -200,6 +209,34 @@ module.exports = {
.setLabel(_('Width'))
.setGroup(_('Border appearance'));
+ objectProperties
+ .getOrCreate('padding')
+ .setValue((objectContent.padding || 0).toString())
+ .setType('number')
+ .setLabel(_('Padding'))
+ .setGroup(_('Fon... | Extensions/TextInput/JsExtension.js | 26 | JavaScript | 0.857 | suggestion | 134 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
// Display after the object is positioned.
this._form.style.display = 'initial';
}
updateString() {
if (!this._input) return;
this._input.value = this._object.getString();
}
updatePlaceholder() {
if (!this._input) return;
this._input.placeholder = this._object.getPl... | ```suggestion
(this._object.getOpacity() / 255).toFixed(3);
```
toFixed returns as string already | // Display after the object is positioned.
this._form.style.display = 'initial';
}
updateString() {
if (!this._input) return;
this._input.value = this._object.getString();
}
updatePlaceholder() {
if (!this._input) return;
this._input.placeholder = this._object.getPl... | @@ -246,8 +271,9 @@ namespace gdjs {
}
updateOpacity() {
- if (!this._input) return;
- this._input.style.opacity = '' + this._object.getOpacity() / 255;
+ if (!this._form) return;
+ this._form.style.opacity =
+ '' + (this._object.getOpacity() / 255).toFixed(3); | Extensions/TextInput/textinputruntimeobject-pixi-renderer.ts | 26 | TypeScript | 0.714 | suggestion | 108 | 51 | 51 | false | Improvement features for Input text box | 7,308 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | NeylMahfouf2608 |
isOver,
canDrop,
}) => {
setIsStayingOver(isOver, canDrop);
let itemRow = (
<div
className={classNames(classes.rowContentSide, {
[classes.rowContentSideLeft]: !node.item.isRoot,
[classes.rowContentExtraPadding]: !... | Use SVG directly and remove use of Material UI (See comment at PR level) | isOver,
canDrop,
}) => {
setIsStayingOver(isOver, canDrop);
let itemRow = (
<div
className={classNames(classes.rowContentSide, {
[classes.rowContentSideLeft]: !node.item.isRoot,
[classes.rowContentExtraPadding]: !... | @@ -358,9 +358,9 @@ const TreeViewRow = <Item: ItemBaseAttributes>(props: Props<Item>) => {
disabled={node.disableCollapse}
>
{node.collapsed ? (
- <ArrowHeadRight fontSize="small" />
+ <ChevronArrowRight/>
... | newIDE/app/src/UI/TreeView/TreeViewRow.js | 26 | JavaScript | 0.286 | suggestion | 72 | 51 | 51 | false | Consistency on arrows | 7,322 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | Bouh |
title,
isFolded,
toggleFolded,
renderContent,
renderContentAsHiddenWhenFolded,
noContentMargin,
onOpenFullEditor,
onAdd,
}: {|
title: React.Node,
isFolded: boolean,
toggleFolded: () => void,
renderContent: () => React.Node,
renderContentAsHiddenWhenFolded?: boolean,
noContentMargin?: boolean... | Asked on the mock up on Figma: why is it not ...ArrowRight here? | title,
isFolded,
toggleFolded,
renderContent,
renderContentAsHiddenWhenFolded,
noContentMargin,
onOpenFullEditor,
onAdd,
}: {|
title: React.Node,
isFolded: boolean,
toggleFolded: () => void,
renderContent: () => React.Node,
renderContentAsHiddenWhenFolded?: boolean,
noContentMargin?: boolean... | @@ -166,9 +166,9 @@ const TopLevelCollapsibleSection = ({
<LineStackLayout noMargin alignItems="center">
<IconButton size="small" onClick={toggleFolded}>
{isFolded ? (
- <SquaredDoubleChevronArrowUp style={styles.icon} />
+ <SquaredChevronArrowUp style={styles.... | newIDE/app/src/ObjectEditor/CompactObjectPropertiesEditor/index.js | 26 | JavaScript | 0.214 | question | 64 | 51 | 51 | false | Consistency on arrows | 7,322 | 4ian/GDevelop | 10,154 | JavaScript | AlexandreSi | Bouh |
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